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  1. #3
    Player
    Jibril's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Rennir Boarsblood
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    The SMN job is showing how little play testing was done. One thing I noticed also is the distance of Bane is incredibly small and really often times not even worth casting. For the cost of our laughable burst we can spread our 3 main dots, but only if the other targets are literally piggy backing the main target.

    To fix Bane I suggest increase spread range by 5 yards to allow for minimal enemy movement. Take the requirement of Aetherflow away and add a 15 second cooldown to the ability to allow for more uses of Fester giving the SMN more options to burst. Also take away the 15% chance to reset either Bio, Bio II or Miasma and give it to Fester since Fester actually costs a Cooldown.

    I agree on your Ruin points also. I wouldnt expect Ruin II to do as much damage as Ruin I, but they both do the same damage but Ruin II cost just a little under double the cost of Ruin I.
    (9)
    Last edited by Jibril; 09-01-2013 at 07:03 AM.