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  1. #1
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    all i have to say is 11 had it right for appearence.. it was a mear fraction of their power that we borrowed but they STILL looked exactly like the original. Since 11 was very elemental based when it came to damage using the right one worked wonders
    (1)

  2. #2
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Right now since Yoshida took some idea's from many games but its obviously this one came from WoW so its a straight up copy of Warlock which at the moment needs some serious tweaking in order to make it much stronger and equal to BLM damage. I honestly thought you would be doing all of your damage through your pet and you would be the one commanding it to use its abilities but as I said above its to much of a copy of Warlock from WoW and needs a serious overhaul in order to make it a unique class that's not a copy.
    (2)

  3. #3
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    If Arcanist - including both Jobs for it - needs tweaking, it will most likely happen. SE has been really good at following player's feedback. They took a lot of players contributions and suggestions into account when they tweaked some stuff.

    You all have to remember that Arcanist/Scholar/Summoner was not tested in a CBT. All this stuff that most of you are complaining about, is basically the first true feedback for the class. Just let them solve the server issues then they can start to look at players suggestions.
    (0)

  4. #4
    Player
    Arcana's Avatar
    Join Date
    Apr 2012
    Posts
    166
    Character
    Ragnar Sigurdsson
    World
    Ragnarok
    Main Class
    Astrologian Lv 66
    I'm playing with sch and smn at the same time when my guild needs one or other. I tryied full INT and full MND on my attribute points (that 30) and finally i put all my points in MND over INT. The reason is that 30 points in MND affect a lot the power of healing but 30 points in INT doesnt affect so much in dots (because the low dmg) and after some tests in our best dmg ability (fester) it seems that 1 int = 1 dmg so it is not so much penalty imo while i can heal very well with my sch.

    Sorry for my english but i wanted to share my thoughts^^;
    (0)

  5. #5
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Reverend pets do scale when you take off your gear you gotta re summon them again but overall they still do rather low damage. Puru I do agree I picked the summoner hoping for a pet class low and behold instead we got a dot class with the pet being the side show.
    (0)
    Last edited by shinros; 09-03-2013 at 04:47 AM.

  6. #6
    Player
    Arcana's Avatar
    Join Date
    Apr 2012
    Posts
    166
    Character
    Ragnar Sigurdsson
    World
    Ragnarok
    Main Class
    Astrologian Lv 66
    Quote Originally Posted by shinros View Post
    Reverend pets do scale when you take off your gear you gotta re summon them again but overall they still do rather low damage. Puru I do agree I picked the summoner hoping for a pet class low and behold instead we got a dot class with the pet being the side show.
    As Yoshi-P said with 3rd job branch, maybe warrior + summoner will be Beastmaster! :P i would love it (loved it in FFXI)
    (0)

  7. #7
    Player
    Qornut's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Primal Guardian
    World
    Leviathan
    Main Class
    Arcanist Lv 49
    I would love if Sumoner had some sort of Protection spell like Stone Skin or something. Even Black Mage have Mana Shield. sure Summoer having pet could be considered a shield I guess, but what about Bosses AOE attacks lol.

    In FFXI even though I was Summoner 75 for 5+years with all Avatarsan elemental pets including Diabolos, We had pet protection spells lol. Garuda 3 shadows, Titan Stone Skin, Diabolos Protective shield. I'm greatful Summoner no longer healing support role, but it wouldn't hurt to give us Protect or Stone Skin lol.
    (0)

  8. #8
    Player
    Aqualisk's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Masophet Ishii
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Qornut View Post
    In FFXI even though I was Summoner 75 for 5+years with all Avatarsan elemental pets including Diabolos, We had pet protection spells lol. Garuda 3 shadows, Titan Stone Skin, Diabolos Protective shield. I'm greatful Summoner no longer healing support role, but it wouldn't hurt to give us Protect or Stone Skin lol.
    Speaking of which we have the worst cross job skills. Sure cast and quick cast from THM and Raging Strikes from ARC. I'd like to see us get a little more viable ones.
    (0)

  9. #9
    Player
    Jennavieve's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Morgyn Lefaye
    World
    Malboro
    Main Class
    Arcanist Lv 26
    Quote Originally Posted by Crescent_Dusk View Post
    - The 2.5 sec GCD triggering for DoT's increases our ramp up time, which is already too high. It takes 7.5 seconds to start doing your full DPS. This is not the case for the other classes. DoT's and instant spells should be on a separate 0.5 sec cd or off the GCD entirely.

    - The pet's command set, while good potentially, is hampered by the GCD as you cannot command while casting or under the GCD. This is pretty important as some instantkill spells are somehow affecting pets, yet we can't command the pet to move in time.
    Great post! I especially agree with these points. I often find myself wanting to direct Carbuncle to use his pushback as an interrupt but because I can't command him while I'm casting, the attack I was trying to interrupt goes off before I even have a chance to do anything about it. It's very frustrating.
    (0)

  10. #10
    Player
    Luveria's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Luveria Durant
    World
    Sargatanas
    Main Class
    Arcanist Lv 23
    Sorry to not contribute much, just wanted to say I love this thread. Thanks for everyone's thoughtful input. I was a career SMN in FFXI and plan to stick with it here. So far I am really enjoying the extra mental dexterity required to flourish. FFXI Summoner was far too simple in my opinion.

    I agree with the poster that mentioned that it feels like a Warlock from WoW, I agree with that observation.

    So far SE has been much more transparent with things and has generally been more responsive, so I think a small leap of faith in waiting for an update is important. But this dialogue to talk about our thoughts is important too, so the devs have angles to work with.

    I just hope there is a dev out there whose main class is Summoner too. =D
    (0)

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