OK, I've been playing Summoner all the way to 50 and at endgame now so I've had some time to give the mechanics a chance to settle to see what happens with our kit.
The kit has its' problems:
- The 2.5 sec GCD triggering for DoT's increases our ramp up time, which is already too high. It takes 7.5 seconds to start doing your full DPS. This is not the case for the other classes. DoT's and instant spells should be on a separate 0.5 sec cd or off the GCD entirely.
- The pet's command set, while good potentially, is hampered by the GCD as you cannot command while casting or under the GCD. This is pretty important as some instantkill spells are somehow affecting pets, yet we can't command the pet to move in time.
- The lack of burst really hurts in most content as there are phases where you NEED immediate damage to not risk a wipe. Fester and Enkindle were supposed to be our burst buttons, but the first requires 7.5 seconds of DoT application to deal the potential burst damage, while the other is a whopping 5 minute cooldown to do about only 20% more damage than a Fester, which is on a much lesser CD.
The solution is to revamp Fester and make it apply the full damage bonus if ANY dot is on the target.
- Debuffs affecting the pet. Sustain should apply a periodic condition removal on top of increasing the effectiveness of the heal. Asking healers to take the additional burden of cleansing the pet hurts this class as the other classes don't place these burdens on the healers when they do their job.
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Now, I want to touch on spells that need outright work:
- Ruin is too weak. Even with the combination of the pet auto it falls behind the bread and butter of the other classes. Ruin II is problematic as well because the Paladin himself already applies Blind, making the incentive of using this spell outside the purpose of squeezing instant damage weak. Ruin II could afford a cooldown of like 3 seconds and see its damage increased.
- Tri-Disaster is a horrible spell. 3 second cast for an aoe bind as the damage is pitiful just doesn't work well. It's sorely disappointing and overshadowed by the BLM's sleep.
- Miasma II does way too little damage.
- Sustain needs a healthy buff in healing done. Additionally, it should remove one debuff off the pet per periodic tick.
- Enkindle should be a 15-20 second cooldown for what it actually does. With Rouse and Spur both up, an Ifrit egi enkindle is hitting for a pitiful 440-500 damage. This is what a black mage with astral fire does on his spammable nuke at 50.
To think that a 400 damage skill is on a whopping 5 minute cd is horrendous. Hell, building a lv1 limit break is faster and does more damage than it!
I also think the cast times on some of the summoner spells are a bit high, namely Shadowflare and Tri-Disaster. The DoT's should be 1.5-2 second casts, as should Ruin. This would greatly help with reducing the silly ramp-up to damage.
On the Tonberry King I had to slap 2 dots and a Ruin II on an add to chop off 60-70% of its HP in a sequence. The neighboring Blackmage had to press at most 2 buttons with no cast times and the add was immediately dead.
If you're going to design many fights with DPS checks and burst necessities, then the Summoner needs to be tweaked or it will be replaced in favor of other classes. The summoner has good sustained damage, but not something that the BLM or other classes aren't matching, and those classes have burst to boot.