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Thread: Instant Dungeon

  1. #61
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    Mar 2011
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    you can clearly see the problems arising from loot being stolen
    Loot can't really be "stolen" in this game, due to the fact that it's randomly distributed @1. While I'm not wicked fond of the current loot system, when you're playing with people you don't previously know, you have the same fair shake as they do at the loot.
    (3)

  2. #62
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Going to quit this game if we get cross-server grouping. Makes the game feel like a D2/FPS RPG and not a MMO at all. No, no no no nononononononono
    (9)

  3. #63
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Bayohne View Post
    Also, while it won't be an easy task, we are also checking into the discussions for a cross-World instant party creation system.
    What exactly do you mean by that. I have a hard time understanding this ><.
    (0)

  4. #64
    Player

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    Mar 2011
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    202
    3.) Let me be the second to say that this is something as a player that I DO NOT WANT having experienced it in other games. I don't want to reiterate all the reasons that these systems are horrid in terms of what they do to a server community; there are already one or two threads dedicated to the subject.
    I agree with this, Cross-server parties have been nothing but a complete mess on other games. There is no reaso nto think that on this game, it will be any different.

    Yes, it is an easy option to grab a quick party. However, at what point does this game advertise itself as being quick? Not only that, but joining a random party at a click of a button promotes player laziness. In time, this will trickle to other aspects of the game, eg: "oh im not hitting level cap quick enough......." or "hey, i want that sword, bow, spear etc WITHOUT having to do XYZ"

    you see where i am going with this.

    By all means, adjust the party finder system (although personally the only issue I have with it, is that people are not using it), OR, promote a way for players to speak with each other. Idea off the top of my head: partys made up of members of 3 linkshells or more means no durrability lost durring that party formation, inc death.

    I would rather have something like that, than a cross server match-making option.

    Kimiko x

    ps: yes, I have got a bee in my bonnet about this lol
    (3)

  5. #65
    Player
    Speeral's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Unless they somehow find a way to integrate all the servers to function as one large world. now that would be an amazing feet and really bring the whole community together.

    But could you imagine the load on the systems if that actually happened, then we start introducing the PS3 community?

    I've always wondered what is the server capacity anyways? 5k 10k 15k users per server?

  6. #66
    Player
    roganoken's Avatar
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    Mar 2011
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    Character
    Roga Wipefever
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    cross server stuff no thanks, community/ls yes please
    (6)

  7. #67
    Player
    Delmontyb's Avatar
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    Mar 2011
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    Gridania
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    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Belial View Post
    I would like to be one of the first to voice my opinion opposing cross-class server instances. Although I do see the perks (less wait time for groups, more active use of time for casual players, solo players not requiring linkshells, etc.) I personally believe it will prove detrimental to the growth of this particular MMO. Through it's implementation in other MMOs, you can clearly see the problems arising from loot being stolen, unresolved drama (who cares if they make someone mad they don't have to see every day in-game?), the dying of server communities, lack of respect amongst players, etc. And to be honest, with a game already as dismal as Final Fantasy 14, I really don't think it would be wise to put anonymous people in the position to hurt, or disrupt others' play.

    However, I would like to see a game mechanic introduced in place of cross-server instances, in the form of open-world events. This would promote server groupings for something other than instanced content (which some of the playerbase opposes) and still allow for people to be involved. An on-going event which players could jump into may be a great twist for this game. And although this a poor example, it is one nonetheless, but Rift has open world events in the form of, obviously, rifts tearing into the world, from another. Although I don't want to see this kind of inter-dimensional aspect in FF, I think something like this could work well. For example, creating a small open-instance/world zone where we can join the front lines in a fight against the Garlean Empire. Just an example, I honestly haven't put too much thought into it, but that is my two cents.

    TL;DR -- No to cross-server dungeons/instances, yes to open-world server content.
    Love your point about world events, yes to this +1...

    But going on the topic of cross-world parties, I'm on the fence.
    I think that it is a good idea, to allow players to easily get together and you do point out the issues that can arise from a group of anonymous players grouping together... So my thought to solve the anonymous player hate, loot stealing, etc would be to have some sort of voting system, along with a ranking system...

    For example, you run a lot of dungeons and during the time you run into a few bad eggs... You could then apply feedback to that user and say that they were good to play with, or say they were bad to play with... But you could only vote for them once... (And could change your vote if needed)

    Higher ranked players would have the opportunity for unique titles, better loot, etc. So playing on your best behavior would be a bonus...

    Players who were ranked positive, or negative wouldn't be able to see who voted for them etc, but ranking players as positive would increase the chance that you would be partied up with them again in the future.

    There would also need to be a way for players who were ranked very negatively be able to redeem themselves.

    At the end of the dungeon/raid users would be presented the stats for the dungeon along with the thumbs up or down for those in the party...

    By default it would be thumbs up, and the player can vote people thumbs down. (?... balancing will be key)

    Anyway, this is just an idea, and I'm sure someone could take this, run with it, and really make a strong system with it...

    Moving on...

    Now, the only other thing would be there should be a way to friend those on other servers, so that you can play again with them, having someone come in and out of the game never to be seen again would feel disconnecting, and thus players should be able to play with their friends on other servers.
    (3)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  8. #68
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Alhanelem View Post
    Loot can't really be "stolen" in this game, due to the fact that it's randomly distributed @1. While I'm not wicked fond of the current loot system, when you're playing with people you don't previously know, you have the same fair shake as they do at the loot.
    The thing is, if they were to go this route you can almost be assured that there would be a looting system involved. I would imagine instance content would have Unique/Untradeable attire, and if they kept the current "leave it where it lies" loot system, I can see this instantly becoming a large issue, especially if "random DPS A" were to obtain a shield, which "dedicated tank A" could have used. This is one of the many examples in which loot can essentially be "stolen" though yes, that's a poor word to use.
    (1)

  9. #69
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Another note, something I would love to see regarding the instance dungeons/raids + pvp. Is after the boss has been beat, to have some form of stats show up so that players can see how they did, how much damage, how much healed, etc... I think this would be a fun way to see how you did in the party.... (perhaps optional, but otherwise just a fun addition)
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  10. #70
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Level Sync {Can I Have It}

    I really wish they would look into level sync as an option it would solve so many problems. In our LS one of our members needed to take a week or so off while we were all R45 and obviously by the time she returned we had hit R50 and started on our next set of classes. We have used a few of our Leve runs on our R50's solely to help boost her up to R50 (currently R47 I believe) but it would have been so much better if she could just have level synced with our new classes. We also have all of our job at R25+ and other than her R47 her next highest was R18 so we still couldn't really party with her so have been trying to powerlevel her to catch us up. Level sync would have solved all those problems and allowed us to play together.
    (0)

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