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Thread: Instant Dungeon

  1. #21
    Player
    Xatsh's Avatar
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    Xatsh Vei
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    I sorta have mixed emotions about the dungeon finder system from WoW.

    IN that game outside guilds... good luck getting a party for anything people actually put others down for grouping. When dungeon finder came out it made it possible for people who like mmos to play it like a mmo more or less.

    ATM ffxiv is the same way, people outside the guild(ls) simply refuse to party... which I will argue to the death is a community issue not a game issue. Considering all the elements are in the game to make partys and they even give a massive bonus for doing it. IN FFXI people from all over the world partied almost the whole time they played, in XIV no one does... so can't say anything beside the community needs to figure it out.

    A Wow Dungeon finder system would make grouping easier, but it hurts the server community, and allows for alot of griefing. Especially with the current lotting system, I just do not see how it would work at all. That combined with the fact all the instant/raid like in ffxi gave no sp/xp so if it is like that on ffxiv (yet to be seen) the whole dungeon finder thing to group up would only be for loot so it would not encourage the right community anyways.

    I would rather see something change where people group up in on the servers all the time. you know have 2-10 partys in the search thing every time. Log on and simply go to search join a party and do leves or normal sp partys. This sounds impossible but think about it.. if everyone who wanted to make a party used recruit and everyone who wanted to party used search the system would work perfectly. Only doesn't work before people gave up on it because it is "Too Hard and Broken"... i question how some people graduated highschool with those comments, thing is pretty basic to figure out.

    Grouping is the main problem with the fun factor in this game atm, at least for me. But dungeon finder I just don't see as a good fix. I think it will bring more problems then it is worth.
    (1)

  2. #22
    Quote Originally Posted by Jinko View Post
    I don't see how you can take from idea's from previous single player games and adapt them to multplayer experiences,
    Quite easily.

    XI's magic, job system and story arcs were inspired heavily by FFIII and FFV as a major foundation example. The MMO itself was inspired by Everquest, however everything FF related was inspired by III/V/VII/IX (chocobo breeding and racing for example.)

    I don't know when you quit XI, but XI is pretty damn accessible, it's hard to get into because if you didn't play since 2001 and 2002, you'll be overwhelmed very quickly by all of the content it has to offer and because of such, most have moved on by now. The problem with XIV was they wanted to avoid remaking XI, which already had all of the basics that they could have evolved from. Gamers are indeed getting lazier and want everything handed to them in their MMOs, there's no question about that.

    Square aren't really amateur game developers, they can easily take any system from an offline title and put it online, rather it's good or bad is subjective, because people didn't think chocobo raising would ever happen in XI and it's pretty much an exact copy of VIIs with a few different features as well as incorporating all of the random number generator MMO goodness we've come to know and despise.
    (1)

  3. #23
    Player
    Jinko's Avatar
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    But none of what you wrote has anything to do with the issue we are discussing, ie automatic party grouping and dungeon finders.

    SE aren't amateur developers you are right, but they are less experiences in the MMO genre and PC gaming and it clearly shows, just look at a Korean MMO they are basically the same as a western MMO these days because those developers know a good idea when they see it.

    SE's probleme is they feel as if they have to innovate and evolve everything, Market Wards is a very good example of this, the MW has basically reverted back to being an AH with lots of NPC's, if it ain't broke don't fix it, if its a good idea then incorporate it.
    (0)
    Last edited by Jinko; 04-19-2011 at 12:20 AM.

  4. #24
    Quote Originally Posted by Jinko View Post
    But none of what you wrote has anything to do with the issue we are discussing, ie automatic party grouping and dungeon finders.
    Ironically enough Yoshida already stated when the battle system redesign is done they're going to redo the party seeking mechanics, which is why I'm not sure someone would even begin to mention it needs to be redone as it's already been slated to be redesigned.
    (1)

  5. #25
    Player
    Jinko's Avatar
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    Quote Originally Posted by Elexia View Post
    Ironically enough Yoshida already stated when the battle system redesign is done they're going to redo the party seeking mechanics, which is why I'm not sure someone would even begin to mention it needs to be redone as it's already been slated to be redesigned.
    Doesn't mean they don't appreciate the input and idea's of their fans, the very reason why these forums exist.

    It seems to me that the dev's at SE haven't even played WoW, so perhaps they don't even realise what other MMO's are doing out there, I hope for Yoshi-p's sake he has played WoW.
    (0)
    Last edited by Jinko; 04-19-2011 at 12:24 AM.

  6. #26
    Player
    DNO's Avatar
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    Quote Originally Posted by TonyMontana View Post
    Not copying evil western MMOs is clearly working for SE I mean we have what 20k-30k players after 7 months? Thank god they went with that tried and true Eastern MMO style.
    ahahhahahahahah THIS IS WHAT I AM SAYING. you are very smart!
    (0)

  7. #27
    Player
    DNO's Avatar
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    Quote Originally Posted by yukikaze_yanagi View Post
    sorry to say this, but...the game have a proper finding tool, why they should do a cross-server copy-pasta from wow ?
    the problem isn't the finder don't working properly.
    Leves give tons of exp on a minimal amout of time, while party give (some) less with more spending of time, obliusly people do only leves .
    Or they nerf badly leves, or give a huge boost to exp dropped by monsters in party.
    Or may even bring the abyssea exping method in ffxiv: an incremental exp bonus while fighting in party
    If its a proper tool why doesn't anybody use it? Cause it sucks and it WILL get reworked like everything esle in this game because it sucked.
    (0)

  8. #28
    Player
    yukikaze_yanagi's Avatar
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    Yuki Ynagi
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    Quote Originally Posted by DNO View Post
    If its a proper tool why doesn't anybody use it? Cause it sucks and it WILL get reworked like everything esle in this game because it sucked.
    i already stated in the same post you quoted. Take time to read before working on the hate machine.
    It will removed ? ok. But if people fail to understand how work because don't put a green ! in your head, than the community have a problem, not the sistem
    (0)

  9. #29
    Player Shiyo's Avatar
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    Quote Originally Posted by Jinko View Post
    SE's probleme is they feel as if they have to innovate and evolve everything.
    No ,no, no , no no! Everyone should be HAPPY, and excited that a company actually has the balls and smarts to try to be innovative, creative, and try new things. It's very rare for anyone to do this anymore. You should not be insulting the people for doing this, you should be cheering them on and excited they're willing to try new things.

    Every other company is lame, and scared of trying new things. They just copy what works, and that's really boring. Every MMO since 2004 being a WOW clone is old and boring by now, we need to recreate the wheel. Why do you want to keep this trend? That's horrible, you make no sense, why would you want to play the same game OVER AND OVER AND OVER? I don't.

    Edit: I hope SE doesn't play WOW, I don't want to play another version of WOW with different graphics, sorry.
    (3)
    Last edited by Shiyo; 04-19-2011 at 01:22 AM.

  10. #30
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    Rydin's Avatar
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    Nyris Reach
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    Quote Originally Posted by Jinko View Post
    It seems to me that the dev's at SE haven't even played WoW, so perhaps they don't even realise what other MMO's are doing out there, I hope for Yoshi-p's sake he has played WoW.
    I'd like to think the secret to making a good MMO isn't "Go play WoW"
    So now anyone who hasn't played WoW is prohibited from making an MMO...
    Here is the long and short of it... SE's initial concepts didn't work... some of them were good ideas that were poorly implemented while others were just plain bad ideas.
    But having a bad idea doesn't mean you are forbidden from having any other ideas...
    Truth be told, I don't even think most were bad ideas... just rushed and unfinished
    MANY of the initial ideas and innovations could have worked if given enough love and effort....
    Right now SE is looking for a balance of reused MMO ideas and brand new innovations. And personally... I'm very much looking forward to what they come up with
    The only reason we are having all of these discussions is because, for the first time in SE history, we got to see a game this early in it's design phase
    (3)

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