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  1. #1
    I'd rather SE take concepts from their previous FINAL FANTASY games like XI did, or even borrow the basics and event system items from XI (that was a successful MMO of theirs) than start ripping off random MMOs. Most MMOs post 2004 are realistically just a clone of WoW, which was a clone of many MMOs before it, so all they would be taking is the basic chat system, jumping and leveling through quests while leaving out as much story as possible.

    I don't know about you, but I play MMORPGs for socialization and storylines...RPGs have storylines, most MMOs do not. FFXIV can do very well not going down the path of having a storyline told only through a slideshow or website backstory.
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  2. #2
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    Quote Originally Posted by Elexia View Post
    I'd rather SE take concepts from their previous FINAL FANTASY games like XI did, or even borrow the basics and event system items from XI (that was a successful MMO of theirs) than start ripping off random MMOs. Most MMOs post 2004 are realistically just a clone of WoW, which was a clone of many MMOs before it, so all they would be taking is the basic chat system, jumping and leveling through quests while leaving out as much story as possible.

    I don't know about you, but I play MMORPGs for socialization and storylines...RPGs have storylines, most MMOs do not. FFXIV can do very well not going down the path of having a storyline told only through a slideshow or website backstory.
    I don't see how you can take idea's from previous single player games and adapt them to multplayer experiences, last I checked when playing FF7-10,12 and 13 you don't invite members to your party, you don't chat to them, you control all members.

    We are asking for things that makes the game more accessible, FF11 had very few things that were accessible and instead of using the /sea and LFP system they tried to come up with a different party interface which totally fails because its too confusing for most people to want to bother with.

    Gamers are lazy, yes they want to click one button and be added to a group and go and do their thing, you may not like that but that's what people want these days, they don't want to be standing at a camp or in town shouting spam for hours.
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  3. #3
    Quote Originally Posted by Jinko View Post
    I don't see how you can take from idea's from previous single player games and adapt them to multplayer experiences,
    Quite easily.

    XI's magic, job system and story arcs were inspired heavily by FFIII and FFV as a major foundation example. The MMO itself was inspired by Everquest, however everything FF related was inspired by III/V/VII/IX (chocobo breeding and racing for example.)

    I don't know when you quit XI, but XI is pretty damn accessible, it's hard to get into because if you didn't play since 2001 and 2002, you'll be overwhelmed very quickly by all of the content it has to offer and because of such, most have moved on by now. The problem with XIV was they wanted to avoid remaking XI, which already had all of the basics that they could have evolved from. Gamers are indeed getting lazier and want everything handed to them in their MMOs, there's no question about that.

    Square aren't really amateur game developers, they can easily take any system from an offline title and put it online, rather it's good or bad is subjective, because people didn't think chocobo raising would ever happen in XI and it's pretty much an exact copy of VIIs with a few different features as well as incorporating all of the random number generator MMO goodness we've come to know and despise.
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