I don't appreciate that kind of attitude. It gives the impression that you judge entire groups of people that you don't even know.
Game systems that take out unneeded time sinks and boredom are good. They would not be "catering to the instant-gratification needs" of anyone. They would be facilitating the use of the parts of the game that people find enjoyable.
If you find enjoyment in asking friends or others to help you accomplish goals then fine. A lot of people don't and would rather experience parts of the game without the hassle.
I still don't understand how the content its self is any different regardless of how the group came to being. What lvl of coordination and skill the content is geared towards is a hole different matter entity.
So can you drop the old man looking down at the rest of the world act now? Instant gratification is part of the human condition and has been since recorded history. Sometimes it is fun running past steps 1 2 and 3 to get to a more enjoyable 4.
What you have to take into account before anyone will take you seriously on the subject is that if the people involved have skipped over steps 1 2 and 3 when it comes to skill, coordination, and planing they wont make it through the dungeon anyway. And that is the dedication the game should take into account, not pro Facebook friend finder skills that you deem so very important.
 
		
		 
			 
			
 
			 Originally Posted by Frisque
 Originally Posted by Frisque
					
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