

The actual language used was "ワールド垣根", which literally means "World Hedge". Now, this is weird, because the "hedge" they are referring to in Japanese is a fence or wall made from living plants.
So this might suggest people are getting their panties in a bunch over nothing.
If so, the community reps should correct themselves sooner or later.
This isn't the first time devs have talked about the dungeon finder feature. Yoshida stated his interest for it back at the beginning of the year.

The party search function only works on a server per server basis and again due to poor explanation and documentation of features not everyone knows how to use it.




Well, I don't have time right now to get in on the large, reasoned posts.. besides everyone seems to have done that for me.
So I'll just add my voice to the growing cluster of people asking: Please, don't implement cross-server dungeons and such forth. I really don't.. just... well. All of the aforementioned reasons this would be a bad idea and more, especially the 'makes it feel more like a game than a world' ones x.x;
Last edited by Fensfield; 04-21-2011 at 10:08 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

the cross-server LFG is a great idea. We can have a bigger pool of players for a party, and that's nice.
Attitude of players means nothing.
If they are rude, they will be rude with or without a LFG's feature. Simply, SE, has to give tools so we can defend against an impolite player.
LFG, autoteleport near/inside the instance, an improved world chat and LFparty (for raids, NM and quests). This is the way to go.
If some player doesn't wanna use a tool and lose 20 minutes searching a party, I don't care, but I don't wanna lose 20 minutes searching a party.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.


When a community rep finally comes along and clarifies that they just mean the LFP tool will work across the world (server) and not limited by zones or what have you, I will have a hearty chuckle at everyone's expense.
SE hasn't even given us the ability to kick someone from our Linkshells unless they are online and directly next to you...and you think they can muster up a cross-server LFP tool? Right. XD
Sig by Rylock

SE has to give a way to kick out from a linkshell, even if players are offline or out of sight, but you can kick from a party, so I don't see a problem kicking a player in a LFG.When a community rep finally comes along and clarifies that they just mean the LFP tool will work across the world (server) and not limited by zones or what have you, I will have a hearty chuckle at everyone's expense.
SE hasn't even given us the ability to kick someone from our Linkshells unless they are online and directly next to you...and you think they can muster up a cross-server LFP tool? Right. XD
I will enjoy a well baked cross-server LFG.
Everything in this lucky dip must work, when we find a good fellow and when we find a bad player.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
LOl i laugh at these threads
its old generation versus new generation !!
Its the generation brought up on WOW, LOTR and other similar MMOs Vs Ragnarok, FFXI, Everquest.
Lets face it us old gens just like a challenge and a some feeling of achievement
the new gens wantr content content content and gear gear gear !! - its a reflection of the change in societal values, could u seriously imagine life without constant internet access on your phone or the brand new app from the I store.
Its sad but true.
Im an old gen, I like my grind and my community and banding together for random made up quests like lets try and take down a lvl 80 creature or lets run lvl 1 through a high level area. nope theres no gear reward or dungeon bit of kit or money. its simply a good laugh with your linkshell.
the reason this game may fail is because the new generation doesnt want to play with other people they want to be better then other people.
Just my thoughts![]()
I personally think the worst thing about a server-spanning system is that going to instances becomes TOO easy. Whilst I'm not a fan of excessive waits and inconvenience, I think making instances the main source of content for the game is an equally awful situation.
In that situation (and the same in WoW to the extreme), the dev team spend AGES making amazing zones and then proceed to put nothing but pointless little quests in them and no future content outside of dungeons.
It's absolutely a community and (god I really don't want to use this word) immersion killer, compare it to FFXI where up until Abyssea and the cap raise (and game decline) people were travelling all over the world for various different things.
Yes, we should have dungeons. But they should feel special and like a semi-unusual occurance, not the standard way to play the game. Bring us NMs, storylines, overworld content and endgame zones preaze (not just levels to get the last couple of levels ala. wow, really dangerous zones containing the toughest NMs and really good equipment! Mor Dhona would sort of be a good place for this at this point)
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