This is growing REALLY disheartening.. Why the hell are these people allowed to idle on the server while people who WANT to play cant?
This is growing REALLY disheartening.. Why the hell are these people allowed to idle on the server while people who WANT to play cant?
The servers are down now so all the AFK'ers have been kicked.![]()
Oh look, another post to go with the other hundred that are already here. You aren't helping by making a whole new thread on a topic that has tens of hundreds of posts already.
Also: even if you kicked some afkers, you think that's going to FIX the issues? Hardly.
Huh? How is my buddy still playing then?
servers are not down actually lol! they just aren't loading!
I suspect they're not implementing an AFK boot feature because then it would shift more stress onto the login/queue servers, which basically melt at room temperature if you haven't noticed. I'm not trying to defend SE, but at this point they're so poorly prepared that their hands are tied until they get better servers.
What makes it worse is all the lavish praise this producer is getting, despite him refusing to do anything about afkers in his 'apology' to the community. What a tool. Both him and his defenders. That, alone, would do more to address the issues than more data centers (which we've yet to see, a week later).
By the way, 1.0 launch had this exact same issue with everyone staying afk due to incredibly poor login servers and lack of robust queues. Fun to see they learned absolutely NOTHING from that launch.
Oh, and there's no afk boot because in their minds, it's actually a feature to allow players to stay logged in and run a personal store. They're hoping enough people leave, especially after the first free 30 days, like in most MMOs that the problem solves itself. Just like in 1.0.
In fact, with the sheer numbers of afk players sitting around aetherytes, SE has one hell of a warped view of actual healthy active population on any of their servers. Made noticeable by it taking anywhere between 40 minutes and 3 hours to get a Duty Finder group running. It doesn't help that character creation has essentially been non-existent since day one of launch, so despite being a "new" game, there is hardly anyone available at this point to run the required lower level dungeons and group main story fights.
Considering this is a billion dollar company, the amateur hour management is more than a little hilarious.
Last edited by revial; 09-01-2013 at 06:49 AM.
"Dear god.. kick the RMT's"
Apparently people don't read....What makes it worse is all the lavish praise this producer is getting, despite him refusing to do anything about afkers in his 'apology' to the community. What a tool. Both him and his defenders. That, alone, would do more to address the issues than more data centers (which we've yet to see, a week later).
By the way, 1.0 launch had this exact same issue with everyone staying afk due to incredibly poor login servers and lack of robust queues. Fun to see they learned absolutely NOTHING from that launch.
Oh, and there's no afk boot because in their minds, it's actually a feature to allow players to stay logged in and run a personal store. They're hoping enough people leave, especially after the first free 30 days, like in most MMOs that the problem solves itself. Just like in 1.0.
In fact, with the sheer numbers of afk players sitting around aetherytes, SE has one hell of a warped view of actual healthy active population on any of their servers. Made noticeable by it taking anywhere between 40 minutes and 3 hours to get a Duty Finder group running. It doesn't help that character creation has essentially been non-existent since day one of launch, so despite being a "new" game, there is hardly anyone available at this point to run the required lower level dungeons and group main story fights.
Considering this is a billion dollar company, the amateur hour management is more than a little hilarious.
http://forum.square-enix.com/ffxiv/t...17#post1132817
The addition of new Worlds, as well as the adjustments to the duty finder servers, will be complete as of tomorrow. We will then enter our final internal testing phase of these features in preparation. If the results from these tests are favorable, we will conduct an extended all-World maintenance on Wednesday (Japan time). Once the new Worlds are implemented and the duty finder server load has been redistributed over smaller World server groups, we believe that many of the login issues that players are currently experiencing will clear.
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