OP is trollbait =D
hmm i played ff3 3,4 and 6 before 7 so yah....Hell, the original game was to be the last game published by Square before declaring bankruptcy back in the 80's. (Hence the "Final") I honestly doubt most of the so-called fanboys who are whining about how the franchise is going downhill had ever heard about the series or even cared until FF7 came out.
Was Final really meant to mean the last game? what was it called before that? just Fantasy?
Square was facing troubled times like the above poster stated and they were definitely considering bankruptcy, so the company decided to make their FINAL game, it was called Final Fantasy (we know it as Final Fantasy 1). The game was such a huge success it for the most part saved the company and laid the ground work for all the following Final Fantasy's.
Obviously, i am saying that based on strictly empirical data. Data i gathered by frequenting FF communities in the last 14 years(the first site i ever browsed on the internet was a FF fansite), reading reviews, arguing every game that came out since, growing with them. Data any long time fan can see and gather. With this simple knowledge i can easily say (and i tried to explain it in my previous posts) that the fan community as a whole has a large number of people having my same opinion.
Just read this thread. How many people liked 6-9, found 10 ok and disliked, or have negative things to say about 12 and 13? It's not even a matter of statistics, it's just the running opinion. I can step in any generic FF forum and find lots of people agreeing with it. This is the cold fact i am basing my opinion on it.
If you take two games and ask people "which one is better" you will clearly have more or less fired up opinions on both and you won't be able to call one game better than the other without making a statistic or careful analysis, however when you hear people say "i liked these four games of the series, then they went downhill", it's already a form of statistic because it summarizes opinions about every single of those games. It's a lot harder for two people to agree on a series of opinions like this. Therefore, when you see lots of people agreeing on such a specific series of opinions you can guess that there is a certain phenomenon at work that must be correlating them.
Finally, looking for the cause of such phenomenon, you have two choices. It's either the players or the games themselves. However, between millions of players from different nationalities, different social statuses, radically different cultural backgrounds and a single company with few persistent heads and leaders, which one is more likely to be the cause?
The answer won't be 100% reliable, but it's a good starting guess.
Everyone seems to enjoy arguing what makes a Final Fantasy game, so here's my share of the pie...
From my research and playing, there is only one major theme which is shared by ALL main-stream Final Fantasy titles, and that's Crystals, and they generally play a major part in the plots as well. Not even chocobos or tonberries or airships come as close.
SPOILERS FOR PEOPLE WHO HAVEN'T PLAYED THE GAMES/RESEARCHED
FFI - All four of the main characters have a Crystal, and Garland has one as well. The main characters channel power through their four crystals into Garland's to get the world out of a time loop.
FFII - You get Ultima from them, and stat-boosts. Crystal Rod is essential to the obtaining of those.
FFIII - Eight Crystals in total, 4 Light, 4 Dark. A crystal choose the main cast to restore power to the Crystals, and the Dark Crystals aid in making the final boss kill-able.
FFIV - Same as FF3, eight Crystals. Well, 18 in total, counting the one which teleports you to the Moon and the 9 which are able to restrain Zeromus' power. Last one enables you to kill Zeromus.
FFV - Four Crystals, each controlling one of the world's elements. Was responsible in aiding to seal Exdeath, and later restoring the world.
FFVI - Exists as Magicite, the crystals used for summoning Espers after their flesh has deteriorated into the crystal. Used by the main cast and sought out by the villains throughout the game.
FFVII - Materia, life energy of the Planet crystallised into a solid form. Can cast spells with them, summon etc. Also a major plot device with the Holy and Meteor materia.
FFVIII - The huge-ass Crystal held inside the Lunatic Pandora; spawns the periodic Lunar Cry which brings monsters down onto the world's surface. Seen as an evil force in this game.
FFIX - The source of all life, and allows the few summoners to do their job. Also a plot device with the Terrans sealing themselves within Crystals to await reincarnation.
FFX - Not so much a plot device, but a tool. Crystal spheres are used as save points, save memories and events and even as keys.
FFXI - Used for synthesis when seen as a tool, and present as the Mothercrystals when seen as a plot device. In fact, too many types of Crystals to go into detail, but there are also Protocrystals, Gatecrystals, orbs and magicite.
FFXII - Crystals known as magicite, storing the magic energy known as Mist. Responsible for the running of machines and city-life, and also how the the Ivalice gods, the Occurian, gazed onto the world. A major plot device.
FFXIII - Seen as a plot device at it's core; the fal'Cie are run on crystals, and the main cast gain the power of summoning their Eidolons from their crystals.
FFXIV - Currently seen in synths and aetherytes. Also seen in a couple of storyline quests.
SPOILER END
Debate it however you want, but that's my interpretation of what lies at the core of every FF game.
Every game is different, so different people will like it. I liked FFXII, XIII, X and VIII, but I disliked VI and VII. Again, these are all open to your differing likes and dislikes, and the media cannot control that, no matter how hard it tries.
Last edited by whoopeeragon; 04-19-2011 at 05:48 PM.
There where no crystals in FFVI, FFVII, FFVIII......Everyone seems to enjoy arguing what makes a Final Fantasy game, so here's my share of the pie...
From my research and playing, there is only one major theme which is shared by ALL main-stream Final Fantasy titles, and that's crystals, and they generally play a major part in the plots as well. Not even chocobos or tonberries or airships come as close.
SPOILERS FOR PEOPLE WHO HAVEN'T PLAYED THE GAMES/RESEARCHED
FFI - All four of the main characters have a Crystal, and Garland has one as well. The main characters channel power through their four crystals into Garland's to get the world out of a time loop.
FFII - You get Ultima from them, and stat-boosts. Crystal Rod is essential to the obtaining of those.
FFIII - Eight Crystals in total, 4 Light, 4 Dark. A crystal choose the main cast to restore power to the Crystals, and the Dark Crystals aid in making the final boss kill-able.
FFIV - Same as FF3, eight Crystals. Well, 18 in total, counting the one which teleports you to the Moon and the 9 which are able to restrain Zeromus' power. Last one enables you to kill Zeromus.
FFV - Four Crystals, each controlling one of the world's elements. Was responsible in aiding to seal Exdeath, and later restoring the world.
FFVI - Exists as Magicite, the crystals used for summoning Espers after their flesh has deteriorated into the crystal. Used by the main cast and sought out by the villains throughout the game.
FFVII - Materia, life energy of the Planet crystallised into a solid form. Can cast spells with them, summon etc. Also a major plot device with the Holy and Meteor materia.
FFVIII - The huge-ass Crystal held inside the Lunatic Pandora; spawns the periodic Lunar Cry which brings monsters down onto the world's surface. Seen as an evil force in this game.
FFIX - The source of all life, and allows the few summoners to do their job. Also a plot device with the Terrans sealing themselves within Crystals to await reincarnation.
FFX - Not so much a plot device, but a tool. Crystal spheres are used as save points, save memories and events and even as keys.
FFXI - Used for synthesis when seen as a tool, and present as the Mothercrystals when seen as a plot device. In fact, too many types of Crystals to go into detail, but there are also Protocrystals, Gatecrystals, orbs and magicite.
FFXII - Crystals known as magicite, storing the magic energy known as Mist. Responsible for the running of machines and city-life, and also how the the Ivalice gods, the Occurian, gazed onto the world. A major plot device.
FFXIII - Seen as a plot device at it's core; the fal'Cie are run on crystals, and the main cast gain the power of summoning their Eidolons from their crystals.
FFXIV - Currently seen in synths and aetherytes. Also seen in a couple of storyline quests.
SPOILER END
Debate it however you want, but that's my interpretation of what lies at the core of every FF game.
Every game is different, so different people will like it. I liked FFXII, XIII, X and VIII, but I disliked VI and VII. Again, these are all open to your differing likes and dislikes, and the media cannot control that, no matter how hard it tries.
XIII is like a Final Fantasy game for the simple people where they can hold the controller and pretend they're playing a game.
did you read whoopeeragon's post, because crystals and their correlation to the game, that he describe are all correct. Crystals are in every main Final Fantasy, they just don't always play an essential roll to the games plot.
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