CGI movies are harder to make than games. How long did it take them to make FFXIII? The game took about 24 hours to beat, FFVII took about 40-50.That right there is exactly the problem. Advent Children took them 5 years to make, and it wasn't even a game. Top notch CGI is not made overnight, and takes a lot of space. Add that to world design, character design, battle design, etc.
I would imagine they are working on solutions for faster output though. It's their bread and butter afterall.
Not that I agree with your stance, but if FFXIII took about 24 hours to beat, and 5 years to make, just how long do you think it would take to make a game that takes 40-50 hours to beat using the same or better quality of graphics and same technology? Add in another 5 or more hours of new content?
i liked FF13 tbh >_>
Not that I agree with your stance, but if FFXIII took about 24 hours to beat, and 5 years to make, just how long do you think it would take to make a game that takes 40-50 hours to beat using the same or better quality of graphics and same technology? Add in another 5 or more hours of new content?
I think the development time for FFVII and FFXIII were the same since at the time both were using cutting edge graphics at the time of prodcution. My problem was this 24hour beat time is just due to no exploration at all of any kind (so what FF's didn't have exploration like WRPGs, FFXIII had none at all) until the last 20% of the game.
They said it would take a very, very long time (up to 10 or so) to remake the entirety of FFVII to PS3 standard (FFXIII graphics for example) as they don't have the original staff nor enough staff for that project.
Plus FFVII would have to be rewritten and retranslated and gamers these days hate to read, so think of all of the conversations, then slap onto how it all has to be voice acted. Plus they would have to actually extend and finish the game and even change mechanics because VII is pretty old school RPG that won't fly with today's gamers.
So it was less of a "shut up" and more "only if we REALLY want to dedicate all time and money to it", as XIV is pretty much their priority FF game atm.
Btw, FFXIII was originally a PS2 game, thus why it took so long, so it was redone at least twice but it would have taken awhile regardless, but not as long as it did take.
I hate how people can't read, illiterate people aren't half as bad as people who choose to not use their literacy. "I can't be bothered to read OMG its such a basic human function that I can't be expected to do cause school was sooooo gay lulz", same people who can't be bothered to buff a party every 5 mins, when the average mobs last 20 secs :/
I'm talking just a straight up re-texture. I would pay $50 for a re-texture of FFVII. It would honestly take like a year or two to do a re-texture.Not that I agree with your stance, but if FFXIII took about 24 hours to beat, and 5 years to make, just how long do you think it would take to make a game that takes 40-50 hours to beat using the same or better quality of graphics and same technology? Add in another 5 or more hours of new content?
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Gotta do a bit more than just retexturing, especially given how every FFVII game after FFVII moved into a different graphic direction.
Honestly would only want them to do a re-texture and possibly new voice-acting because I wouldn't want them to add anything new or change anything else because they might mess it up. (applies to all FFI-FFXI remakes I was talking about earlier)
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