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  1. #1
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    Having trouble paladin tanking multiple targets.

    I feel like I'm using all my aoe threat-generative abilities but when it comes to multiple add situations I begin to lose hate on other mobs relatively fast which leads to me having to turn around and chase mobs around.

    Are there any Paladin tanks out there that can give their advice in how to prevent this?
    (2)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Mark your targets so the DPS won't take the hate from an enemy you're not building on.

    Actually, here. I did this in the 'many tanks are bad' thread.

    DPS should keep their focus on the tanks marks unless otherwise necessary.

    If targeted by an enemy, don't run away out of the tanks range.

    It's a tanks job to keep enemies from attacking the other players.
    (14)

  3. #3
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    Mark your targets so the DPS won't take the hate from an enemy you're not building on.
    I do.

    But some jobs have some strong aoe abilities. Like SMN, who spread dots around seem to build hate really fast. Or even healing hate will pull secondary mobs really fast. There must be something I'm missing
    (0)

  4. #4
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KyahAlmasy View Post
    I do.

    But some jobs have some strong aoe abilities. Like SMN, who spread dots around seem to build hate really fast. Or even healing hate will pull secondary mobs really fast. There must be something I'm missing
    It's just as much their responsibility to use skills effectively as it is yours. That's what the meters next to your names are for. If they're spamming enmity building techniques while you're trying to sustain hate, they're not paying attention.

    If you're having to chase mobs, that means the people in question are kiting it away or just already too far for your techniques to pull back. They need to stay still and close so you can flash them back. It's a group effort.

    Also what the people below me say. They've clearly had more practice than I.
    (2)
    Last edited by Gramul; 09-01-2013 at 01:29 AM.

  5. #5
    Player
    Moks's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Moks Drifter
    World
    Masamune
    Main Class
    Lancer Lv 45
    Quote Originally Posted by KyahAlmasy View Post
    I do.

    But some jobs have some strong aoe abilities. Like SMN, who spread dots around seem to build hate really fast. Or even healing hate will pull secondary mobs really fast. There must be something I'm missing
    Then i guess they have to use single targeted spells more often. I don't know about magic DPS but i think most of the time AOE skills are much weaker than single targeted skills.
    (0)

  6. #6
    Player
    KikInperi's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Kik Inperi
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Moks View Post
    Then i guess they have to use single targeted spells more often. I don't know about magic DPS but i think most of the time AOE skills are much weaker than single targeted skills.
    That's not really how smn works. They cast single target DoT, then have an ability that spreads Bio/Bio2/Miasma to all nearby targets, keeping their remaining duration.
    (0)

  7. #7
    Player
    ttop's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Ttop Supraman
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gramul View Post
    Mark your targets so the DPS won't take the hate from an enemy you're not building on.

    Actually, here. I did this in the 'many tanks are bad' thread.

    DPS should keep their focus on the tanks marks unless otherwise necessary.

    If targeted by an enemy, don't run away out of the tanks range.

    It's a tanks job to keep enemies from attacking the other players.
    Omg you rock dude!
    (3)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Don't know what level you are, but you can distribute your enmity combo on multiple mobs by tabbing or through quick target cycling. So for example let's say there are three mobs.

    Mob [1], Mob [2], Mob [3]

    Shield Lob primary target [1] on pull.

    Fast Blade on Mob [1], Savage Blade (Enmity Bonus) on Mob [1].

    Throw in a flash.

    then you can tab around and see if any of the DPS are ignoring your markings. Let's say Archer is shooting [3].

    You can Fast Blade [1], then Savage [3] and change targets.

    This becomes easier when you get Rage of Halone because you can just Halone right afterwards.

    If a mob peels, you can also Provoke and Shield Lob.

    Distributed damage like Fire II and Quick Nock can be held with Flash in between enmity combos.
    (2)
    Last edited by Vaer; 09-01-2013 at 01:34 AM.

  9. #9
    Player Zyeriis's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Zyeriis Damerais
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vaer View Post

    Mob [1], Mob [2], Mob [3]

    Shield Lob primary target [1] on pull.

    Fast Blade on Mob [1], Savage Blade (Enmity Bonus) on Mob [1].

    Throw in a flash.

    then you can tab around and see if any of the DPS are ignoring your markings. Let's say Archer is shooting [3].

    You can Fast Blade [1], then Savage [3] and change targets.
    This except you shouldn't even wait for some one else to be attacking other enemies. Pull with provoke (or shield lob), flash to make sure they stay on you for a moment, 1+2, then flash again, +3, +1 on main enemy, then +2 on another enemy, then +3 on a third enemy if there is one and then switch back to the main target. This gives you more leeway to wail on the main target and make it die.

    If you have a thm/blm that is actually sleeping things, this shouldn't be necessary (in fact it'd be detrimental) but otherwise, flash aoe spam isn't ideal for the duration of the fight. It's really only to get the initial hate.
    (0)

  10. #10
    Player
    Dreey's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Taiga Zaraki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gramul View Post
    Mark your targets so the DPS won't take the hate from an enemy you're not building on.

    Actually, here. I did this in the 'many tanks are bad' thread.

    DPS should keep their focus on the tanks marks unless otherwise necessary.

    If targeted by an enemy, don't run away out of the tanks range.

    It's a tanks job to keep enemies from attacking the other players.

    Nice illustrations, should be easy enough for even theist simpleton to learn from . Should let us paste these on dungeon walls before it starts lol
    (1)

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