I hate battle regimen...

Why are they so bad?
  • Final Fantasy XI had auto-attack so you wouldn't have to mash the same basic attack over and over (isn't that just redundant?) and required of timing and coordination (which skill to use, when was it okay to start the skill chain and when was the chain window open for the next skill to be triggered). On the other hand Final Fantasy XIV does exactly the opposite: it forces the player to mash the same action repeatedly in order to get TP, and then removes any need for player to player coordination or timing precise action by boxing the combo into a floating queue that pretty much does everything automatically. You don't even need to pick any skill in particular for them to chain!
  • When setting up a BR each player that enters the chain queue is frozen solid and rendered unable to do anything else. This lowers the DPS, stops players from using strategical abilities (such as provoke, cure, etc) and more importantly ... if you want to cast buffs to be used with your ability, you need to do them before engaging, meaning that if they don't get it off extra quickly all buffs will wear off unused due to being stuck in a limbo!


If anything, BRs only achieve one thing: to further enable the player to watch tv or talk on MSN while playing. Its a system designed to pay less attention to what you're doing in the actual game.

I just can't get over the fact that SE decided to make us push the same button over and over and over and over while making skill chains pretty much auto-skill chains! Its so backwards!