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  1. #1
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    If you have a group that KNOWS to use it EFFECTIVELY and FAST, you love BR and like to use it. But if you have a group that don't utilize BR that good well... don't use it? It's not like you have to.

    Auto attack would not work with the current battle system. Let's see how they change the battle system first.
    (0)

  2. #2
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Awwww how I love these people throwing shit at things they can't use properly <3

    EDIT: was refearing only to OP, I didn't want to read all the 6 pages, I've already read too many things about AA and BR with all the threads starting since the forum's launch -.-'
    (1)

  3. #3
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Dcuo is a action game packaged in an mmo format, ur still spamming a two to three buttons to do your attacks and is meant for speed. That makes its pvp more fun but not as fun for pve encounters. Id rather play a single player game like batman arkham or wolverine if i wanted something loke that.

    Brs at times yes they can be cimberson if you have ppl still trying to figure it out. Last night i was in a grind pt doing efts, we timed how much sp we got with and with out br. For thirty minutes we made roughly 7k sp every 30 minutes. With br we almost doubled it woth three melee and two mages one shotting the efts in one br. The only thing that slowed us down was se's anti rmt measure not letting kill them constantly in under two hours we did 35k sp.

    Br's used right triples dps from all players, helps the healers, and also makes everyones epeen awesome :P

  4. #4
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The most invalid argument against BRs is button mashing. And honestly, I don't see the need for Auto-attack any more.

    Since implementing BRs into my regular play style, I'm never mashing the "1" button. Granted I play Pug, so it's a constant swing between Heavy Strike and Flurry, but after 3-4 attacks, I've got enough TP to jump in on whatever BR is being used.

    The same goes for Archer or Thamaturge. After 3-4 shots, I have enough TP to jump into a BR easily.
    (0)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  5. #5
    Player
    Lamhirh's Avatar
    Join Date
    Mar 2011
    Posts
    181
    Character
    Lamhirh Nruri
    World
    Ragnarok
    Main Class
    Archer Lv 41
    Original computer RPG and jRPG were created with mechanics tken from PnP RPG, which meant one thing: Turn based combat. With better computers, the classic turn system was tweaked with some changes to become real time, however in most of them are still ghosts of turn based combat. Elder scrolls serries was kind of different, it allowed player to feel combat by alowing them to swing teir weapons by themselves, diablo changed it in other way, introducing the current-FOTM-mmo mchanics. Basic autoattack, and spammable skills( special abilities). Honestly speaking thats whai i hate in moast MMOS. They do concentrate on creating gazillion of special abilities to spamalienating from real combat feeling. in singe player RPGs, one of best combat system i eeverplayed was KOTOR - it was implementation of d20 PnP ruleset in realtime manner, you selected mean of attack ( basic, power, criticalstrike, flurry) and eventual forcepower every now and than, a;ll done with neat queue system. The second option is what Mount and Blade did. Sword fight simulation. also no special abilities, all skills are 'utility' (more amage, more HP, healing, horseback riding, tactics, leadership etc)

    But end of diggresion.

    Current FFXIV mechanics are very enjoyable, and AA will only turnit for worse. And main point of playing a MMOGame is having fun
    (0)

  6. #6
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Is there a point in replying? Pretty much 5 pages of this thread are a bunch of people arguing with a troll, one guy told others to stop feeding it and he got shot down. I even replied to what was said before and I believe it covers a lot of what said afterwards but it seems no one even read it.
    (2)

  7. #7
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    How about people waiting for others to perform the right skill so they can preform theirs? it is still waiting dude. And unless they sped it up since the last time I played, it was too slow and put me to sleep.
    (0)
    Last edited by Reika; 04-18-2011 at 10:21 PM.

  8. #8
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Majidah View Post
    Is there a point in replying? Pretty much 5 pages of this thread are a bunch of people arguing with a troll, one guy told others to stop feeding it and he got shot down. I even replied to what was said before and I believe it covers a lot of what said afterwards but it seems no one even read it.
    I’ll agree with you on that. No offence to said poster, but they don’t play FFXIV and only tend to use mechanics from other games (one in particular) to try and make solid points about this game... and this game is not other games. It may have things in it that feel like other games, but it is its own beast. I’ve just been ignoring it because it’s a senseless battle arguing with someone who has stated in may post that they don’t believe anything they say is wrong (according to their posts), will always say its other people being too critical on them (according to their posts), and who can’t even give a solid argument without using another game as a basis because they don’t play this one. People can have fun banging their heads against a brick wall; I’ll opt out of that fun and keep my opinion to their comments to myself.

    BUT GETTING BACK ON TOPIC!

    As to what you said:

    Quote Originally Posted by Majidah View Post
    The only thing autoattack does is give more time to talk with your teamates and to think and trigger skills without downtime caused by moving through your skills.
    Or even better, where did you pay more attention during battles? In XI with its autoattack or in XIV with its consistant mashing?
    Answer: XI.
    And well, the player involvement required in skillchains being a lot higher than BR isn't even up for argument.
    edit // PS:
    Also, if it didn't work the way it did, you'd have more time to trigger buffs off or harness more TP for 2k+ tp skills. You also wouldn't be risking having your buffs wear off due to someone else. You'd be a lot more in control.
    Do you like the effects of BRs? I said nothing against them. You could easily keep those without giving away all the control you have over whats being done.
    The roles are reversed here: BRs basically make the system play for you, while you do what the system should be doing. Mashing one over and over.
    In all honesty I played FFXI for about 6 years and I feel (and of course this is simply my opinion) that auto attack plays the game for you much more than BR’s do, and I feel like BR’s require as much if not MORE involvement that WS’s in FFXI. When I played FFXI, and I am a classic multi-tasker, I could listen to music, talk to people and have the TV on in the background watching whatever while playing. Every once in a while I might have to pay attention just to make sure I got my WS off in time to make a SC and that was the only thing timing was good for.

    As I said in my last post, BR is ALL about timing. First you have to time to make sure that you get the Light/Heavy off within a specific amount of time, if you do not you make the group wait in queue. Once you get that off then you have to get off the WS within a specific amount of time, if you’re too late it doesn’t help or you have to let either the BR or the WS go because you won’t get anything out of it.

    In all the multi-layers of the BR system that you have to have good timing on vs. FFXI where you pretty much just had to pay attention to make sure WS’s went off in the right order. I do not think that BR’s play the system for you because the whole effectiveness of the BR is totally dependent on the players using it within the allotted time and correct order. Since it is totally based off the payers doing this correctly, then it cannot be based off the system playing it for you. I know for a fact I don’t press ‘1 1 1 1 1’ over and over while doing a BR, I actually have to hit a few different buttons from the beginning of the BR to the end of the BR and I actually use a combination of controller and keyboard to make this work.

    All in all I understand your point of view, and as stated before, I am unsure if you’ve had a party that knew how to use BR’s in a fast and effective way. I love them, I feel they bring a lot to the table and that they should stay… while I appreciate your opinion, I don’t agree with it.

    To be honest it’s hard to compare the two and say one is better than another because they are different systems. I’m not saying I don’t like auto attack, I just don’t agree that BR’s are useless. Anyway… anything over time, if you do it enough, will become instinct and in that situation become easy for the players to do and they won’t have to pay as much attention.
    (3)
    Last edited by KaiKatzchen; 04-19-2011 at 02:59 AM.
    I'm just a bun boy, doing bun boy things.

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I know it's been said before but the people who generally do not like BR are the ones who have never used it effectively. It adds a layer of depth and coordination to a fight that doesn't exist otherwise. The people participating in the BR have to know what they're doing and have to be quick about it. You shouldn't be stuck queued up for a BR for longer than 5 seconds, otherwise your group is taking too long. The debuffs it puts on a monster are incredibly useful, especially in regards to magic. Seeing a mage consistently do 1k+ damage with a single spell is great and seeing a hit for 3k+ is amazing. You can't get that kind of damage outside of properly using BR.
    (1)

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    SO. I was the last entry in a 6 person BR with Riot blade. 2374 damage!~!!
    (3)

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