make the attack more action based like DCUO is using combos. I played it for ps3 and that combat is fun.
And to the OP id pay attention more in ffxiv the ffxi least My brain would be active then mindlessly watching the tv till tp was full.
DCUO imo did combat right with attack button rather then have them on the action bar. And in dcuo skill matters... a good skilled player can take down ppl higher level then them. And the use of the action bar is pretty fluid on a controler. And no one camplained the combat was dull.... not that many ppl complained about it ingeneral.
I'm an active DCUO player and trust me DCUO has its problems, some due to SOE and some due to another, MMO rushed release.make the attack more action based like DCUO is using combos. I played it for ps3 and that combat is fun.
And to the OP id pay attention more in ffxiv the ffxi least My brain would be active then mindlessly watching the tv till tp was full.
DCUO imo did combat right with attack button rather then have them on the action bar. And in dcuo skill matters... a good skilled player can take down ppl higher level then them. And the use of the action bar is pretty fluid on a controler. And no one camplained the combat was dull.... not that many ppl complained about it ingeneral.
DCUO is riddled with bugs, and PS3 freeze issues which needles to say is not good for the PS3 lol. Those two things are the biggest issues in my book, people also complain about a lack of content but that is just because a lot of people OMG ZERG the game.
Last edited by Bled; 04-18-2011 at 04:57 PM.
Please stop comparing JRPG MMOs to Fighter-based MMOs like DCUO. Imo, DCUO is not a RPG....it's just not. It's like Mortal Kombat Shoalin Monks. Regardless, that type of "combat," as you call it, will never make it's way into a semi-traditional RPG. Also, my question was to the above poster as to why BRs need improvement.make the attack more action based like DCUO is using combos. I played it for ps3 and that combat is fun.
And to the OP id pay attention more in ffxiv the ffxi least My brain would be active then mindlessly watching the tv till tp was full.
DCUO imo did combat right with attack button rather then have them on the action bar. And in dcuo skill matters... a good skilled player can take down ppl higher level then them. And the use of the action bar is pretty fluid on a controler. And no one camplained the combat was dull.... not that many ppl complained about it ingeneral.
Healer strike is ridiculously foolish and accomplishes nothing
I personally LOVE BR's! however i would like to see over the top animations for successfully chaining IMO.Please stop comparing JRPG MMOs to Fighter-based MMOs like DCUO. Imo, DCUO is not a RPG....it's just not. It's like Mortal Kombat Shoalin Monks. Regardless, that type of "combat," as you call it, will never make it's way into a semi-traditional RPG. Also, my question was to the above poster as to why BRs need improvement.
DCUO not the only rpg with action based combat. Elder scrolls has a mild form of it. So does zelda and Zelda is a jrpg.Please stop comparing JRPG MMOs to Fighter-based MMOs like DCUO. Imo, DCUO is not a RPG....it's just not. It's like Mortal Kombat Shoalin Monks. Regardless, that type of "combat," as you call it, will never make it's way into a semi-traditional RPG. Also, my question was to the above poster as to why BRs need improvement.
and none of them are MMOs...Demon's Souls is about the only thing that comes close to what you want and if it has the same combat as DS, then THAT I would play, but anything else? You can forget it.
Healer strike is ridiculously foolish and accomplishes nothing
not over critical just an opinion based on genre's that have been all ready established, if i want to play a first person shooter i play Halo, if i want to play an action RPG i play Zelda, if i want to play a JRPG i play Final Fantasy. I am not a fan of incorporating elements of other genres into another genre, it gets too messy.
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