Results 1 to 6 of 6

Hybrid View

  1. #1
    Player
    edgefu's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Jinxy Mhakaracca
    World
    Zalera
    Main Class
    Ninja Lv 66
    I'm not familiar with EVE too much, what did you mean by dial down time?
    (0)

  2. #2
    Player
    Rhywden's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Khaelinn Thaern
    World
    Goblin
    Main Class
    Arcanist Lv 12
    It's their version of time dilation - while for you as the player in front of the PC everything works normally, everything inside the star system in question goes slower the more people pile up.

    In extreme cases (2000+ players) it means that for every ingame second, ten realtime seconds pass. This slowdown would happen anyway (at least until the server crashed), so this way they get to control the whole thing and can recover from such fringe events.

    This solution wouldn't be usable for FFXIV, however, and adding additional calculation capacities to a server cluster pretty much has to be designed into the code right from the start. If your software isn't scalable, you're pretty much out of luck when demand exceeds capacity.
    (0)

  3. #3
    Player
    edgefu's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Jinxy Mhakaracca
    World
    Zalera
    Main Class
    Ninja Lv 66
    I can see how that won't work here at all. After the server capacity thing is done we will hear complaints that they did it wrong because the server size wasn't increased. The only thing would be if increasing the size of servers is included in the other "measures" mentioned in the post.
    (0)