I'm not familiar with EVE too much, what did you mean by dial down time?
I'm not familiar with EVE too much, what did you mean by dial down time?
It's their version of time dilation - while for you as the player in front of the PC everything works normally, everything inside the star system in question goes slower the more people pile up.
In extreme cases (2000+ players) it means that for every ingame second, ten realtime seconds pass. This slowdown would happen anyway (at least until the server crashed), so this way they get to control the whole thing and can recover from such fringe events.
This solution wouldn't be usable for FFXIV, however, and adding additional calculation capacities to a server cluster pretty much has to be designed into the code right from the start. If your software isn't scalable, you're pretty much out of luck when demand exceeds capacity.
I can see how that won't work here at all. After the server capacity thing is done we will hear complaints that they did it wrong because the server size wasn't increased. The only thing would be if increasing the size of servers is included in the other "measures" mentioned in the post.
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