Geomancer (CNJ 30 / PGL 15)
PGL, GLD cross-class skills. Equip wands, bells, not crooks. Bells boost VIT, Parry.

GEO tanks, lore is bond with land, air, and sea by mystical dances, draw aether from Hydaelyn. GEO avoids dmg, spell interruption, boosting Evasion, Parry & generates more enmity by ATK spells.

Level 30 - Dance (Reduce Heal 75%, increase Evasion 15%, spells generate Grace. Each Grace increase enmity, evasion 2%. 5 units Grace grant Earthlink, increase HP absorbed by Stoneskin 10 pctg pts, MP regen 10%.)

Cleric Stance for damage.

Spells named for FF6 Mog's Dances. Each only while Earthlinked, expend all Grace.

35 - Earth Blues (Costs 15% max MP, deal 100 potency AoE dmg, decrease enemy DEF 10% for 15 secs.)

40 - Wind Aria (15% max MP, 100 AoE, enemy ATK power -10%, 15 secs.)

45 - Water Rondo (25% max MP, 100 AoE, enemy Determination -10%, 15 secs.)

50 - Dusk Requiem (30% max MP, 120 AoE, enemy skill / spell spd -15%, 20 secs.)