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  1. #71
    NMs were never end-game.

    Yoshida said dungeons and raid content are aimed at mid-high level players (note still not end-game.)

    If they add dynamic NM fights like other MMOs people will complain when the cap raises that the boss gets easier.

    Lower the party number didn't make NMs easier.

    Humans love to find scapegoats so when something is changed, updated or removed people pay closer attention than they used to to find something wrong.

    "Making a game easy" will attract everyone, why do you think Farmville and WoW were the most popular western online games? Long gone are the days where people actually like and want challenge in their video games.

    If they add a boss rush NM like Pandemonium Ward in XI, people will be retarded and fight it for 18 hours then blame SE, this is partially why they've moved to the "light side" of things, because you throw a challenge, people don't know when to give up; Example, in PW, they put a 2-3 hour cap on the fight and it will despawn, yet the only other adjustment they did, was removed some of it's forms but didn't adjust its power nor lamp spawns which proves the group of players who fought till they got sick were just being stupid about fighting that long because people are killing it just fine with its 3 hour time limit.

    They want to prevent situations like that from happening again.
    (1)

  2. #72
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Quote Originally Posted by Keftenk View Post
    You won't if you know how to generate enmity.

    We've done it countless, countless times, even with a main Thaum tank. Shits easy to hold doing nothing cept vokes and other enmity gaining actions.
    I suppose you did it when he had 8 minions too... and without emulate?

    Godlike
    (0)

  3. #73
    Player
    Keftenk's Avatar
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    Keftenk Duras
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    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Reika View Post
    I suppose you did it when he had 8 minions too... and without emulate?

    Godlike
    We did yes.
    I mean, you're right to some extent, of course we always had that one dps that would pull a minion off at some point of the fight. However, we never had anything rampant where they were all on different targets, running around like we had our heads chopped off.

    Depending on your job, there are countless ways of generating a lot of enmity and generating it fast. Of course though, having Intimidation on your bar while everyone else has Out of Sight just makes it that much easier.
    (0)

  4. #74
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    "Xatsh... so the chances of the genre having any bit of challenge or in-dept gameplay is pretty much out the window.

    The MMO era is over. You have the online rpg era and the MSO(massive soloplayer online game) now. "


    100% wrong. Depends on what you call a challenge, most things on FFXI took hours to complete but were just as easy as a lot of the stuff in FFXIV. Only thing that made it seem like a challenge was the fact it took so much time to do. (Time Sink) I understand that you are targeting the genre in general and not just FFXIV but I think the reason they made the NMs easier on FFXIV is because soon they will be adding challenging end game content. Also I think they just made them easier so everyone could have a shot at them before they become obsolete, sure some of the gear will still be good but new stuff will be coming out within a month or two.

    So by doing this they let the LS's who aren't as well established be able to take the NMs down and get this gear and also now all the NMs can be taken down by perhaps lower level groups. (Groups from 40-50 range effectively, even though people was doing it prior majority of the time you had majority of 50s or upper 40s) and this gives the lower 40s to 50s content other than that crappy sp grind full time to 50 before you are really effective against NMs. I understand that takes away from us/the current end game LS's but it was necessary. They said from the beginning that the game would have content for both casual and hardcore players but it would not all come instantly. Hardcore content is on the way just stick with the game and keep faith or quit and maybe come back and play in a couple months if at all.
    (1)

  5. #75
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    Quote Originally Posted by Reika View Post
    I suppose you did it when he had 8 minions too... and without emulate?

    Godlike
    there are plenty of people that did Dodore before they found out how broken emulate is
    (0)

  6. #76
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    Reika's Avatar
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    Well just so everyone knows, Dodore is not the 'Final Boss'. Neither are any of the other NM's. They aren't meant to be near-impossible. And besides. Dodore Doublets are only super spectacular because the old dev team (and the new so far) forgot to add Velveteen and Linen Doublets, making it the only good thing past the r26 doublet for BSM/ARM. Wait til those come into play, Dodore would be just something to go kill if you're bored. All those things i suggested they could add to dodore were jokes. It dont need to be insanely hard.

    Notorious Monster are just extra strong monsters.
    (1)
    Last edited by Reika; 04-19-2011 at 12:07 AM.

  7. #77
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    I could of sworn I made a post regarding this and got flamed. Just saying.

    Quote Originally Posted by Reika View Post
    Notorious Monster are just extra monsters.
    This sounds a lot better.
    (1)

  8. #78
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    Reika's Avatar
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    I am actually suprised they didnt just remove the minions from Dodore, Goblin, and Mosshorn... None of the new NM's have minions.
    (0)

  9. #79
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    Ya but they are for mid leveled groups to kill. Like 25-40 . but 50s want the rare/ex gear for other classes
    (0)

  10. #80
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    Nero's Avatar
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    Karon Mephisto
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    Wow... i had some good laughs in this Thread. You all are coming from WoW or something?

    ALL NM's are a Joke Now. Esp. by cutting down the Adds, which i dont understand really. People saying they are harder now? People saying they didnt change? People saying Dodore is a Beast without a THM?

    Um... listen.. i dont know if its the Fact that our LS killed them uncountable Times, or the Fact that we all are Former FFXI-Gamers, but we 6-8 Man's the NM's allready BEFORE the Patch and saying that they are harder now or are not easier now, or that you cant do em without a THM is nothing but a big piece of Bullshit.

    Cutting Down the Adds, from Dodore and the Goblin was by far the most worse thing to do. They were doable before the Patch with 8 People so why cut them down and make them even easier? The Partysize is now 8, but it doesnt really effect any of the Fight.. Its way easier and FASTER now since you dont have kill ALL the Adds, even Buffalo is way faster now, which i find weird. To much of Cutting the NM's there.

    And they are NOT HNM's.. they are just NM's.. Do you People forget that we are sitting at a Rank50 Cap? Do you guys believe that this cap will be there for the next 20 Years? You could maybe say that those NM's are similiar to what KA, Sim etc in FFXI were. But thats about it.
    (1)

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