


There's a reason I said that combat would need to be tweaked or changed. You can't have a boss like Heigan the Unclean or Nefarian or (heaven forbid) any of the bosses from Ulduar because the current character movement would make it very hard to move about as needed.Dude... The combat system is hard enough for people. If they did NM's like WoW bosses, only a small handful of people would be anywhere near skilled enough to kill them. Plus theyd have to do something about all the 'not-being-able-to-move-while-performing-and-action' stuff first.
I play final fantasy XIV because it is not WoW, WoW is easy mode ZERG, and sit in city.
blah blah blah "you didn't raid if you think WoW is easy" and yes, yes i did back in vanilla WoW when the game was bearable and actually difficult.



Back in Vanilla WoW!!!, well then you have no idea what a hard mode raid dungeon is or how dynamic the fights are these days, so sit down and shut up, thats just as bad as Kilta not playing FF14 and having an opinion.



Arbitrary resistances as a requirement for raiding is not difficult. Mechanics-wise, vanilla was pretty much a joke until AQ40 and Naxx40 came about, and that was only because of Twin Emps, C'thun and Four Hoursemen. Show me how your guild one-shotted Firefighter and Alone in the Darkness right after Ulduar was implemented and I may believe you. Otherwise stop talking about something you've never seen or experienced.
PS: Since I foresee some nitpicking, the only reason I mention Nefarian is because I consider the class call outs from that encounter an interesting raid mechanic.
Last edited by Duelle; 04-19-2011 at 05:27 AM.
Ok you got me i have not played since the release of Lich o nos!!!! However that does not change the fact that from BC till (ill take your word on this) Uldah patch the game was ridiculously easy if you were in a well established guild.. After high school i became a casual player and had not time for Raids much like many people on my old guild. the few friends that still play the game are always complaining about how easy the game has gotten because the developers now cater to the "nubs" (again i do not know if this is true because i don't care about WoW one bit). So I'm going to take their word on it over yours, and if you want to argue that fact take it to the WoW forums. I was not aware you needed 6 years of experience in WoW to be able to say anything about your precious MMO fanboy.Arbitrary resistances as a requirement for raiding is not difficult. Mechanics-wise, vanilla was pretty much a joke until AQ40 and Naxx40 came about, and that was only because of Twin Emps, C'thun and Four Hoursemen. Show me how your guild one-shotted Firefighter and Alone in the Darkness right after Ulduar was implemented and I may believe you. Otherwise stop talking about something you've never seen or experienced.
PS: Since I foresee some nitpicking, the only reason I mention Nefarian is because I consider the class call outs from that encounter an interesting raid mechanic.
If you want to sit in Org or Storm all day long in instance ques not enjoying anything other than the same instances and raids over and over again, which eventually become easy... more power to you.
Edit: you have no need to foresee nitpicking because your the only one who cares about WoW, I'm done with that game have been for awhile. Implementing things from WoW is a step backwards FFXIV needs to become its own game.
Last edited by Bled; 04-19-2011 at 06:23 PM.
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