I understand that the game client isn't going to affect network performance and I stated that the issue wasn't likely caused on my end.The game client is not going to affect the computers network performance. Outside of a flood and/or overloading TCP/UDP sockets it cannot dig into the network stack of the OS (there is no driver attached to the exe). I ran multiple ping tests just for s' and giggles' and all came out perfectly fine.
This is most likely network/connection issues on their end. If they have poor session handling and it's overloaded it could be a major issue. There is a max to the number of sockets and if they have coded something that has issues purging existing connections then it could get maxed (even with the same player trying to log in multiple times).
Odds are though that they have a server cluster sitting behind load balancers. I have more of a feeling that they just have overloaded servers and it's at the server code level that they are not handling things properly (login server for example).
The forum registration and so forth is wonky.
Tsuroku if you do have issues while it's being loaded/played on your system with pinging things you have some larger issues which are probably ISP or driver/resource related.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.