Quote Originally Posted by Zervun View Post
The game client is not going to affect the computers network performance. Outside of a flood and/or overloading TCP/UDP sockets it cannot dig into the network stack of the OS (there is no driver attached to the exe). I ran multiple ping tests just for s' and giggles' and all came out perfectly fine.

This is most likely network/connection issues on their end. If they have poor session handling and it's overloaded it could be a major issue. There is a max to the number of sockets and if they have coded something that has issues purging existing connections then it could get maxed (even with the same player trying to log in multiple times).

Odds are though that they have a server cluster sitting behind load balancers. I have more of a feeling that they just have overloaded servers and it's at the server code level that they are not handling things properly (login server for example).

The forum registration and so forth is wonky.

Tsuroku if you do have issues while it's being loaded/played on your system with pinging things you have some larger issues which are probably ISP or driver/resource related.
I understand that the game client isn't going to affect network performance and I stated that the issue wasn't likely caused on my end.