

How about you gain a % of item back from it? that be also niceSucceed or failed with 0 durability make big different to item flooding.
unless you want it to be succeed for the sake of SP, I agree with that.
If succeed with 0 DUR/100% and obtain items, I will say "No"
If failed with 0 DUR/100% but gain 75~100% SP, I will say "Yes"![]()
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
That's nice for sure.
But instead of regaining some materials back, it may be obtaining amount of scraps.
The scraps can be traded for crafting materials such as Crystals, items that sold by guild's npc or even components(Nails, Dye, etc)
Scraps may be divided into metal,wood,etc.
It may cause inventory space problem but I think it would make crafting more fun if we can do various things with scraps.


o.o that pretty cool even some mobs can drop it but wont that means that players would try and break there item for such scraps lol anyways it a nice idea none the less.That's nice for sure.
But instead of regaining some materials back, it may be obtaining amount of scraps.
The scraps can be traded for crafting materials such as Crystals, items that sold by guild's npc or even components(Nails, Dye, etc)
Scraps may be divided into metal,wood,etc.
It may cause inventory space problem but I think it would make crafting more fun if we can do various things with scraps.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
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