The highest I've seen is 2k for a level 46 pugulist weapon. I always offer like 10k it's only fair.

The highest I've seen is 2k for a level 46 pugulist weapon. I always offer like 10k it's only fair.


For me it up to the item i offier for high rank items like 4k seeing that how everyone is offer anyways everyone is a dam craft in the game and gil easy to make so it does not matter.
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People on your server are cheap =V
I try to offer a good price going off of the repair material and the skill needed to do said repair. For instance I'll offer maybe 9k for my Toadskin Harness.
Imo, people have no excuse to be cheap now, because if you are smart you barely ever have to repair anything..
To me, good repair reward etiquette:
1. Covers market cost of the repair material. Often they outright fail this essential on electrum and steel repairs.
2. Offers reward for the synth at a 2k minimum baseline.
3. Add 2k gil for a double-synth repair material (squares)
4. Add 2k gil for a field material that takes specific intent to obtain (blood)
5. Add 2k gil for >R40 repairs.
So for something like Jade crook repair you're looking at 8k plus cost of the blood, or about 11-12k.
I've always done item rank x 100 gil.
Peregrine's system is perfect, except that not everyone is familiar with how rare/expensive each item is. =\
1) lol, no kidding, 1k-2k for electrum is just rediculousTo me, good repair reward etiquette:
1. Covers market cost of the repair material. Often they outright fail this essential on electrum and steel repairs.
2. Offers reward for the synth at a 2k minimum baseline.
3. Add 2k gil for a double-synth repair material (squares)
4. Add 2k gil for a field material that takes specific intent to obtain (blood)
5. Add 2k gil for >R40 repairs.
So for something like Jade crook repair you're looking at 8k plus cost of the blood, or about 11-12k.
2) i personaly go with a 3k baseline
3) squares are common place, 3 nuggets + a few shards = 12 squares so i personaly wouldnt look at them as more valuable
4) Some field mats suck bad, elytron/bloods and so on, yeah screw those, as someone who repairs everything, these are materials i rarely have on me, in these cases its the persons responsiblity that wants the repair to have them usualy imo, otherwise, they are gonna be waiting a long time for that repair
5) 5k+ for a 40+ repair is very fair, with a few exceptions. the first being alchemy repairs, most people find it commonplace to give 10-20k+ for those now due to the lack of alchemists out there who actualy have the materials to repair those type of things. There really arent many rare materials up that high that warrent big rewards beyond that, its moreso just the pain of finding someone who can. There are alot but many just dont look at repairs when they get up there.
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I do
1k for 1-10
2k for 11-20
3k for 21-30
4k for 31-40
5k for 41-50
This is per item used in the repair, if the repair takes more than one item I double the reward.
In the case of more expensive repair mats, I play it by ear and see what the going cost it.
It could be because this isn't WoW, and people actually like to help each other in this game. Also, money in this game is REALLY easy to come by (do a few battlecraft leves, and some crafting leves and you can easily get at least 10,000 GIL (rank 10 leves)), and whenever I need a repair, I supply the required item(s) to do it, so it's not like it's really costing them anything, other than a few seconds of their time.
The person doing the repair also gains SP for doing the repair, so there's absolutely nothing that should make them charge more, since they get extra SP, and nothing is (at least with me) taken out of their own resource stock.
Last edited by Suetan; 04-26-2011 at 12:10 AM.
It's a little bit more than that, just because you've also got to factor in the time it took them to level their crafts so they can repair it in the first place.They don't always get SP. And when they do, it's relatively little. Usually less than 100 SP per repair. For a high level crafter who has to get 100,000 SP for her next level, getting 30 SP for your repair is not really worth the time.The person doing the repair also gains SP for doing the repair, so there's absolutely nothing that should make them charge more, since they get extra SP, and nothing is (at least with me) taken out of their own resource stock.
I usually try to be generous when seeking repairs. I'll offer 10K to 20K for repairs. For me, it's not a matter of them needing to charge more. If someone is taking the time to help me out, I want to both repay their costs, and offer them a reward for their generosity. Think of it this way -- Someone may repair my gear for 1000 gil, but if I offer 10,000 gil, I'm getting more than just the repair. I'm saving time because lots of people will be willing to try the repair to get a generous reward. And I'm buying future consideration, because they'll be more likely to open my bazaar and do repairs for me in the future.
So far, money is really easy to get for battle jobs. But grinding a craft to the top levels can cost millions of gil. I want to help people who are willing to grind crafts, because having high level crafters on my server helps me out, since they can make me weapons and repair my high level gear. Anything I can do to encourage that is good.



IMO it all depends of the repair material. If its a cheap mat i wouldn't pay much more than 2~3k.
My only exceptions are iron gauntlets and crab bow...its not easy to find a non-mercenary crafter willing to do this repair, even though the repair mat is very cheap.
For these i often shout offering 10k so i can get a fast repair.
Last edited by Lienn; 04-26-2011 at 03:16 AM.
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