The highest I've seen is 2k for a level 46 pugulist weapon. I always offer like 10k it's only fair.
The highest I've seen is 2k for a level 46 pugulist weapon. I always offer like 10k it's only fair.
For me it up to the item i offier for high rank items like 4k seeing that how everyone is offer anyways everyone is a dam craft in the game and gil easy to make so it does not matter.
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People on your server are cheap =V
I try to offer a good price going off of the repair material and the skill needed to do said repair. For instance I'll offer maybe 9k for my Toadskin Harness.
Imo, people have no excuse to be cheap now, because if you are smart you barely ever have to repair anything..
To me, good repair reward etiquette:
1. Covers market cost of the repair material. Often they outright fail this essential on electrum and steel repairs.
2. Offers reward for the synth at a 2k minimum baseline.
3. Add 2k gil for a double-synth repair material (squares)
4. Add 2k gil for a field material that takes specific intent to obtain (blood)
5. Add 2k gil for >R40 repairs.
So for something like Jade crook repair you're looking at 8k plus cost of the blood, or about 11-12k.
I've always done item rank x 100 gil.
Peregrine's system is perfect, except that not everyone is familiar with how rare/expensive each item is. =\
1) lol, no kidding, 1k-2k for electrum is just rediculousTo me, good repair reward etiquette:
1. Covers market cost of the repair material. Often they outright fail this essential on electrum and steel repairs.
2. Offers reward for the synth at a 2k minimum baseline.
3. Add 2k gil for a double-synth repair material (squares)
4. Add 2k gil for a field material that takes specific intent to obtain (blood)
5. Add 2k gil for >R40 repairs.
So for something like Jade crook repair you're looking at 8k plus cost of the blood, or about 11-12k.
2) i personaly go with a 3k baseline
3) squares are common place, 3 nuggets + a few shards = 12 squares so i personaly wouldnt look at them as more valuable
4) Some field mats suck bad, elytron/bloods and so on, yeah screw those, as someone who repairs everything, these are materials i rarely have on me, in these cases its the persons responsiblity that wants the repair to have them usualy imo, otherwise, they are gonna be waiting a long time for that repair
5) 5k+ for a 40+ repair is very fair, with a few exceptions. the first being alchemy repairs, most people find it commonplace to give 10-20k+ for those now due to the lack of alchemists out there who actualy have the materials to repair those type of things. There really arent many rare materials up that high that warrent big rewards beyond that, its moreso just the pain of finding someone who can. There are alot but many just dont look at repairs when they get up there.
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I do
1k for 1-10
2k for 11-20
3k for 21-30
4k for 31-40
5k for 41-50
This is per item used in the repair, if the repair takes more than one item I double the reward.
In the case of more expensive repair mats, I play it by ear and see what the going cost it.
It could be because this isn't WoW, and people actually like to help each other in this game. Also, money in this game is REALLY easy to come by (do a few battlecraft leves, and some crafting leves and you can easily get at least 10,000 GIL (rank 10 leves)), and whenever I need a repair, I supply the required item(s) to do it, so it's not like it's really costing them anything, other than a few seconds of their time.
The person doing the repair also gains SP for doing the repair, so there's absolutely nothing that should make them charge more, since they get extra SP, and nothing is (at least with me) taken out of their own resource stock.
Last edited by Suetan; 04-26-2011 at 12:10 AM.
IMO it all depends of the repair material. If its a cheap mat i wouldn't pay much more than 2~3k.
My only exceptions are iron gauntlets and crab bow...its not easy to find a non-mercenary crafter willing to do this repair, even though the repair mat is very cheap.
For these i often shout offering 10k so i can get a fast repair.
Last edited by Lienn; 04-26-2011 at 03:16 AM.
I find I get quicker repair when giving a decent amount. I always wondered why repairs are so cheap. If it wasn't for this person you'd be stuck at 75% NPC repair. Like you all said money is easy to get in xiv atm so why cheap out you bums =p I usually just drop 10k for repair. Considering repairs are not needed as much now too and the person goes out of their way and has to use some mats.
Skilling up a craft is fairly easy and doesn't take to long so you have an abundance of craftsman around that is able to do the job. If we were restricted to certain amount of crafts one character can train then may be price would go up or if the time it takes to skill up one craft increases a lot then i think some people may not even bother training certain crafts and can lead to only a certain amount of players that are able to repair...but XIV ain't like that =D
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