Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 55 of 55

Thread: 100%? You FAIL!

  1. #51
    Player

    Join Date
    Apr 2011
    Posts
    97
    Synth durability has NOTHING to do with the final products durability. It is the integrity of the ingredients during the synth. 100% complete is 100%. 100% is one whole. One whole item is a whole item which is a whole item not a 'broken item'
    What your saying is when you finish a synth with 1 durability it is a POS item. If you finish a synth at 100% then you should get the item period.
    What they need to do is re-calculate the final synth and if its durability hits zero have it display 99% on the screen. I could live with seeing anything but that 100%. hell make is say 99.99% i don't care.
    (0)

  2. #52
    Player

    Join Date
    Mar 2011
    Posts
    15
    I think you shouldnt lose mats if you have 0 durability/ 100% progress when you finish with said item.. Basically you dont get the final item but you dont lose the mats either or maybe you keep 50% of each material used. Now if it's 0 durability/99% progress then yes, mats should be lost.
    (0)

  3. #53
    Player
    Micronowski's Avatar
    Join Date
    Apr 2011
    Posts
    48
    Character
    Micro Jade
    World
    Diabolos
    Main Class
    Marauder Lv 18
    Or they could just change the system from durability to "Attempts". The higher your level / crafting skill, the more attempts you have to reach 100%. As far as the touch up command goes, it could be based on how many attempts you have left after you finish an item. If I craft a shield and I have 5 attempts left, I can use those 5 to touch the item up.

    I don't mind the system now but then again I'm only a level 17 AS/BS so it may get harder as I level up ;P
    (0)

  4. #54
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Or they could just say no, deal with it.
    Like they just did.
    (0)

  5. #55
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    What if they adjust it to where if you reach 100% progress, and 0 durability you get to keep said item, that item will always be at 0%, and could never be fixed. Also you would get no sp, only the worthless exp. I mean you produced garbage you should expect garbage as your reward.
    (0)

    F*** yeah, green apples!

Page 6 of 6 FirstFirst ... 4 5 6