Haha yea. Maybe if I had to enter a certain button combination to prevent an unstable element from going chaotic and killing me, training would be the right word. Maybe they should make crafting more interactive like that...
Haha yea. Maybe if I had to enter a certain button combination to prevent an unstable element from going chaotic and killing me, training would be the right word. Maybe they should make crafting more interactive like that...
How can I train train train when.......I've completed 3 successful synths of a thing, I go back to do a fourth and bam I'm failing for no reason :/
But epic struggles make it worth it =)I definitely understand the frustration that stems from this when it happens. However, from a design standpoint, when you reach 100% and your durability simultaneously hits zero there is no way to maintain the finished product, and the durability takes precedence. The best advice I can give is train, train, train so you can tackle those tough crafts without having an epic last minute struggle at the very end.
I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead
Viking Job Please!
We get that but look at it like real life. If you use make a 100% complete shirt made of cloth.. and you run out of material at 100%.. you're good. The only way it makes sense is if you run out of material at 99%, that is the case where you don't have a finished product at the end. So we need to either change the programming to never reach 100%, or change it so 100% takes precedence.I definitely understand the frustration that stems from this when it happens. However, from a design standpoint, when you reach 100% and your durability simultaneously hits zero there is no way to maintain the finished product, and the durability takes precedence. The best advice I can give is train, train, train so you can tackle those tough crafts without having an epic last minute struggle at the very end.
Thank you! I thought this only happened to me. That's why I stopped synthing. It got so annoying that it would just randomly keep failing. I mean especially when the element is stable as white and standard synthesis still fails... grrrr me get so angry
I beg to differ on abilities that do not make a major impact. If I did not have my 'Hand of the Gods' ability it would be much harder to do synths that give me the most sp for whatever I'm working on. Same goes with 'Elemental Appeal'. Without that slight buffer that will keep an element from going unstable (even for only a short period of like 3 or 4 turns), I'm sure I would have failed many more times along the way. Also, the more quality based abilities you get the more you can stack that HQing luck in your favor. I agree there are some issues with the synthesis process, but do not count abilities out as if they do nothing!Lol @ train, train, train
There really is very little skill in the crafting game. The abilities aren't potent enough to make a major impact. Luck and craft rank are still the main parameters in determining success or not. There is a bit more involved when trying to HQ, but luck is still a HUGE factor.
Tell me about it.. I once had 3 times in a row white colour and even maker's muse active and still failed everytime with normal synth.. .-.
Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u
I've had it where you can succeed synths 7 ranks higher than you easily, but after ranking up once or twice, the synth becomes more difficult, and i failed 2/3 times before just giving up on it.
No but crafting subs help a tonne. The GLD skills are awesome for HQing while the CRP skills are awesome for success. Other crafts have good ones too like TAN and ALC.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
Not always
Im making a bowl, and ai complete it(with 0 durability)
maybe this means it has an unfixable huge crack or hole in it
its still a bowl, but its unusable
maybe you finish your sword and its blade wont stay in the hilt, or various other things
but 0 durability means its a fail even if you completed the progress on making it itsewlf, an unfixable flaw thats ruined it
My XIVPad: http://xivpads.com?2031148
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.