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Thread: 100%? You FAIL!

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  1. #1
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    Succeed or failed with 0 durability make big different to item flooding.
    unless you want it to be succeed for the sake of SP, I agree with that.

    If succeed with 0 DUR/100% and obtain items, I will say "No"
    If failed with 0 DUR/100% but gain 75~100% SP, I will say "Yes"
    (2)

  2. #2
    Player
    Zenaku's Avatar
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    Mar 2011
    Location
    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LunaChild View Post
    Succeed or failed with 0 durability make big different to item flooding.
    unless you want it to be succeed for the sake of SP, I agree with that.

    If succeed with 0 DUR/100% and obtain items, I will say "No"
    If failed with 0 DUR/100% but gain 75~100% SP, I will say "Yes"
    How about you gain a % of item back from it? that be also nice
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #3
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
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    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zenaku View Post
    How about you gain a % of item back from it? that be also nice
    That's nice for sure.
    But instead of regaining some materials back, it may be obtaining amount of scraps.
    The scraps can be traded for crafting materials such as Crystals, items that sold by guild's npc or even components(Nails, Dye, etc)
    Scraps may be divided into metal,wood,etc.

    It may cause inventory space problem but I think it would make crafting more fun if we can do various things with scraps.
    (0)

  4. #4
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LunaChild View Post
    That's nice for sure.
    But instead of regaining some materials back, it may be obtaining amount of scraps.
    The scraps can be traded for crafting materials such as Crystals, items that sold by guild's npc or even components(Nails, Dye, etc)
    Scraps may be divided into metal,wood,etc.

    It may cause inventory space problem but I think it would make crafting more fun if we can do various things with scraps.
    o.o that pretty cool even some mobs can drop it but wont that means that players would try and break there item for such scraps lol anyways it a nice idea none the less.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #5
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    36
    I think that it's fine the way it is. I'm new to crafting, but if you make an item with 0 durability and it reaches 100% completion, that item is still broken, and because it's broken, shouldn't count towards a completed item.

    It'd be like if Wal*Mart decided to sell you a CD that was snapped in half. It's a complete CD, but it's useless because it's busted. The same logic applys in games. You're not going to want to buy something that's broken, so why would they program a game to do that, when artificial intelligence is attempting to make a computer act human. It's only right that the item should be discarded.
    (0)