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  1. #1
    Player
    Zanafar's Avatar
    Join Date
    Apr 2011
    Posts
    10
    Character
    Kaamyea Phaon
    World
    Balmung
    Main Class
    Gladiator Lv 50

    Crafting level fix?

    Something i have noticed with the crafts is that gear or items seem to be a little off in levels. For example to make shell arrows (level 27 ARC) you need to be level 21 CRP but to make iron arrows (level 23 ARC) you need rank 28 CRP. That is just one example but as u go through the recipes you notice many other pieces of gear like this and a lot of items, gear, materials etc that to make them u need items from a craft that could be 20-30 levels higher than you whether for your class or for another. To me this seems unbalanced and doesn't make a whole lot of sense to have to level higher to say 30 to make a pieced used to make a weapon at level 20. Curios on what others think of the level differences, I know there are other problems with it but to me this seems one of the more important things for dynamics.
    (1)

  2. #2
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I agree it's annoying. But the idea is that it will help the economy. If you want upgraded tools, you need to buy them -- or at least parts for them -- from someone else, who's a higher level than you. That gives higher level players something to make that other people will buy.

    So the idea is to make it impossible for you to make your own level-appropriate gear. Which, in a way, is a bummer. But it helps take money out of the economy through taxes, which helps fight inflation.
    (0)

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by VydarrTyr View Post
    I agree it's annoying. But the idea is that it will help the economy. If you want upgraded tools, you need to buy them -- or at least parts for them -- from someone else
    That still doesn't make any sense.

    You already do have to buy stuff from other people - mats to make the parts, and parts made by other crafters of a different job.

    If you're gonna make your own stuff, you're gonna make it yourself anyway. Having the axe head synth be 3 levels higher than the finished axe is no different than making the finished axe be 3 levels higher, anyway.

    The devs are fully capable of implementing a system that is not annoying and makes economic sense at the same time.
    (1)

  4. #4
    An example of why this exists: You have an item, lets say Shock Absorber. It is used in the final recipe Car Suspension and in the toy Pogo Stick. Pogo stick is a Rank 10 synth, and Car Suspension is a Rank 30 synth (used to make a Rank 35 Car). So what rank do you make the Shock Absorber. Rank 5, so it is below the rank of the pogo stick? Or rank 10? Those are both too low for the Car Suspension. Maybe Rank 20 so it just below the level of the Car Suspension, but not too low, but it still ends up being to high for the Pogo stick.

    Compound the problem with the fact that there may not be many recipes because lots of them just didn't get finished. Maybe there is a Rank 50 High Tech Suspension for the level 80 Space Shuttle.

    In this example, we have our pogo sticks (walking) but we KNOW we're getting cars (chocobos) and space shuttles (airships) and maybe (if we're lucky) we're going to get to trick them out as it were, but the recipes just aren't in the game yet because the items aren't in the game yet.

    When you take that into account, it makes sense that some of the recipes are off. Now, the economic argument stands for things like cotton robe front being used for cotton robes - because you don't use cotton robe front for canvas robe. You make a canvas robe front.

    I imagine SE envisioned people would grind on cotton robe fronts, then turn around and sell them so that people could grind on robes. Unfortunately, that didn't happen. At this point, they should (and have already said they would) fix the problem in those cases by making the cotton robe fronts lower level.

    This works for SOME items. It doesn't take into account cross-class uses for items. An Ebony Super Wood plank might be used regularly throughout CRP for making Ebony shields, Ebony Surf Boards, and Ebony Tree Houses (all high level synths) but also be used in an Ebony Backboard for the low level synth Ebony Dart Board. So while the dart board is REALLY hard to make, even though its a Rank 1 item, they can't make ebony planks easy because there are a LOT of high level ebony things that would be TOO easy if ebony planks were easy.

    And that's a breakdown of whats what, IMO.
    (1)
    Last edited by origamikitsune; 04-18-2011 at 11:43 AM.
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  5. #5
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    This would be why it took about 1 month for the first r7 blacksmith hammers to even show up in the markets (it used to require undyed canvas) :/ While I understand the intention behind the level disparities (to create demand/stimulate the economy and give high level synthers stuff to make money on) the problem is by the time those synths are possible, there are better profits to be had or it just isn't worth the effort/materials.

    Thankfully Yoshi-P mentioned a little while ago that they were going to work on that.

    People under r20 would be able to synth their own gear while at r20+ the focus shifted more to moving the economy.

    http://forum.square-enix.com/ffxiv/t...2830#post82830
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    Last edited by Leknaat; 04-18-2011 at 12:37 PM.