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  1. #1
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100

    [Suggestion] Small change to current fate system

    I think that the current fate system should increase and decrease in difficulty depending on the amount of players that entire the circle of the fate. As it is now, it's either nearly impossible to complete alone or with large amounts of players, nearly impossible to gain any rewards from it.

    By implementing this change some players won't feel the need to walk away from fates that have no one else doing them and could in fact solo it if they wish if no one else is going to show up to participate.

    Then theirs the other side of the coin where having too many players would cause some players to not even be able to accomplish the task because it was finished too quickly and then turns into a battle of which party can complete it faster then the other parties.

    Of course certain fates should still retain the mentality of requiring multiple people to complete such as area boss battles. Any other thoughts on the subject?
    (0)

  2. #2
    Player
    Briegg's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    27
    Character
    Helba Belghast
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Give it two weeks, the overcrowding issue will go down.
    I honestly don't mind it really what was hilarious was during EA when the duty finder was down, everyone started grinding fates like mad
    I fought in a battle against lazy Laurence it took just under two minutes to kill him TWO!
    lol so many people it was freaking hilarious.

    But yeah just give it a few weeks for the players to spread out.
    It'll be fine.

    Besides it seems like it would be a bit too complicated having varying difficulties.
    with players dying, new players joining, random players just running through, the difficulty would be bouncing all over the place.
    (0)