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  1. #31
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dubont View Post
    you don't need to do all of this....example..

    Fire, z, enter. Cure3, z, enter. DONE.
    No, you're not done.

    First you need to spam it 3834834843 times until the mob dies... That's pressing the keys x2 times than a melee player, and if you happen to miss one of the 3834834843 times, you mob the whole map! How awesome!

    All the people here are saying, having AoE on/off saved for each skill seperatly will make the game much more comforble gamewise. This is a much faster pace than FFXI was and you SPAM magic here, sometimes you have very small time.

    It's only less noticable at the moment cause the game is easy, and if you happen to mob the whole map, party just get over it.

    But if SE ever make harder areas (which will happen sometime), just watch how many times parties get wiped because of these poor controls.
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Posts
    837
    Having to confirm every spell is somewhat of a pain (though minor).

    But TBH I think the current AoE system is somewhat broken. The primary challenge the system presents is managing enmity, but with careful timing, Softspeak, and -enmity traits, this is almost a non-issue (not to mention you can pretty much heal your entire party for very little mana). Additionally, given that party sizes have been almost halved, it just becomes bad design IMO.
    (0)

  3. #33
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Razzle View Post
    No, you're not done.

    First you need to spam it 3834834843 times until the mob dies... That's pressing the keys x2 times than a melee player, and if you happen to miss one of the 3834834843 times, you mob the whole map! How awesome!

    All the people here are saying, having AoE on/off saved for each skill seperatly will make the game much more comforble gamewise. This is a much faster pace than FFXI was and you SPAM magic here, sometimes you have very small time.

    It's only less noticable at the moment cause the game is easy, and if you happen to mob the whole map, party just get over it.

    But if SE ever make harder areas (which will happen sometime), just watch how many times parties get wiped because of these poor controls.
    I have never had a problem with AoE's causing aggro. If someone in my party happens to do this, it's as simple as Sleep, z, enter. It doesn't get much easier than this unless they give us separate spells for each spell that's an AoE form of that spell..which would not be a good idea with the current action bar. Honestly, if you can't handle pressing 1 button to toggle On or Off, this may not be the game for you.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #34
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    i like the way the aoe works it makes more sense to allow one spell be single or Aoe then have them seperated. Kinda like harry potter or some other fantasy. (davja vu) Or something out of .hack. (read this mnths game informer and someone said .hack// was a stupid name for a game. Talk about silly, guess he never understood it was a joke or metaphor for the while mmorpg theme the games and anime have. Since the game/ anime the protaginest hack the system wilingly/unwillingly to find out how the game was causing issue.)
    (0)

  5. #35
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Heya!

    I usually don't care about macros, but anyway =D
    If I wouldn't care about macros, I'd simply press the Y button on my Rumblepad F510 (Xbox360 Controller) and switch between AoE [On/Off].

    As a macro whore, I would do the following: Adding a "string type" to the variables of the /ac.

    Examples:

    /ac "Cure" aoe
    /ac "Fire" aoe

    For single-target on effect attacks:

    /ac "Cure"
    /ac "Fire"

    I don't play Mage, as I don't like magic, but that's how I would resolve this.

    See ya!
    (0)

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