This is a serious problem, especially with how the game is designed and the silly claiming system... THM mobbing everything with their huge range, and I don't blame them. Took me a while to get use to spam /AoE on and off at the right time, but it's very easy to make a mistake.
Telling people "loz0zl! maibe u shud just plai dift clas" is wrong. This is game control we talk about, and it's lacking in that part ( > . >
Simple Solution:
Have the Area of Effect button save individually for each skill.
For example: If I turned AoE on for cure, and after I was done using Cure, I proceeded to cast Fire on one target. The /AoE on option would not carry on from Cure to Fire (/AoE will be off as default, but if I wanted to cast Area of Effect I would have to turn it on for Fire specifically)
If I needed to cast Cure again, the /AoE on would save (since last time I used Cure, I had /AoE on), even though I had it off for Fire.


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