please, I want to AoE healing/buff and non-AoE for attacking skills
make it separate would be useful
please, I want to AoE healing/buff and non-AoE for attacking skills
make it separate would be useful
Like seperate the spells?
isn't there macro commands you can do to do that?
And after wouldn't there be more skills (do to the seperation), and won't people have to macro them anyway if they do since the Action bar is limiting?
Just trying to get more details since you don't post much.
Stop posting you don't even play.Like seperate the spells?
isn't there macro commands you can do to do that?
And after wouldn't there be more skills (do to the seperation), and won't people have to macro them anyway if they do since the Action bar is limiting?
Just trying to get more details since you don't post much.
No. Some skills AoE, some don't. That's how the game is designed, deal with it. Single-target buffs or heals may not be that useful but they exist. All spells have the option of single or AoE on mage class, that's how it should be.
Attack skills (I'm assuming you mean weapon skills) have their own settings based on the skill. You have to learn to use it in the appropriate situation.
It's not fun to do this....No. Some skills AoE, some don't. That's how the game is designed, deal with it. Single-target buffs or heals may not be that useful but they exist. All spells have the option of single or AoE on mage class, that's how it should be.
Attack skills (I'm assuming you mean weapon skills) have their own settings based on the skill. You have to learn to use it in the appropriate situation.
/aoe on
Cure II
/aoe off
Scourge II
/aoe on
Cure III
/aoe off
Bio II
/aoe on
Sacrifice II
/aoe off
Water II
have to toggle it forever and macro only help me to /aoe on or off but still have problem to be healer/nuker at the same time so I usually chose to be one of them depend on my party
you don't need to do all of this....example..It's not fun to do this....
/aoe on
Cure II
/aoe off
Scourge II
/aoe on
Cure III
/aoe off
Bio II
/aoe on
Sacrifice II
/aoe off
Water II
have to toggle it forever and macro only help me to /aoe on or off but still have problem to be healer/nuker at the same time so I usually chose to be one of them depend on my party
Fire, z, enter. Cure3, z, enter. DONE.
Healer strike is ridiculously foolish and accomplishes nothing
No, you're not done.
First you need to spam it 3834834843 times until the mob dies... That's pressing the keys x2 times than a melee player, and if you happen to miss one of the 3834834843 times, you mob the whole map! How awesome!
All the people here are saying, having AoE on/off saved for each skill seperatly will make the game much more comforble gamewise. This is a much faster pace than FFXI was and you SPAM magic here, sometimes you have very small time.
It's only less noticable at the moment cause the game is easy, and if you happen to mob the whole map, party just get over it.
But if SE ever make harder areas (which will happen sometime), just watch how many times parties get wiped because of these poor controls.
I have never had a problem with AoE's causing aggro. If someone in my party happens to do this, it's as simple as Sleep, z, enter. It doesn't get much easier than this unless they give us separate spells for each spell that's an AoE form of that spell..which would not be a good idea with the current action bar. Honestly, if you can't handle pressing 1 button to toggle On or Off, this may not be the game for you.No, you're not done.
First you need to spam it 3834834843 times until the mob dies... That's pressing the keys x2 times than a melee player, and if you happen to miss one of the 3834834843 times, you mob the whole map! How awesome!
All the people here are saying, having AoE on/off saved for each skill seperatly will make the game much more comforble gamewise. This is a much faster pace than FFXI was and you SPAM magic here, sometimes you have very small time.
It's only less noticable at the moment cause the game is easy, and if you happen to mob the whole map, party just get over it.
But if SE ever make harder areas (which will happen sometime), just watch how many times parties get wiped because of these poor controls.
Healer strike is ridiculously foolish and accomplishes nothing
It's a single button press, if that's too much for you to handle maybe Conj/Thaum isn't the right job for you. On a gamepad it takes literally all of less than half a second to switch it on or off.
Edit: I think I get what you're saying now, you didn't really explain it well. If I'm right you mean:
/aoe offensive on/off
/aoe support on/off
Having two different commands for offensive or support skills, allowing toggle for each group. I feel that wasn't very clear in your posts.
Last edited by Arcell; 04-18-2011 at 02:11 AM.
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