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  1. #1
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Boye Fran
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    Leviathan
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    Pugilist Lv 60
    It's not that it's difficult to toggle it on/off, it's that it causes so many missteps in fast paced situations. Accidentally AOEing adds and things are more of a human flaw than a game design flaw, I agree. However, I think what the OP is suggesting is just a booster seat for absent minded players.

    Agree or disagree, I would personally turn the other way and ignore that fact if this change was implemented. I'm tired of absent minded players AOEing everything in behests. We know they don't MEAN to do it. Their brain just doesn't remind them in time to toggle AOE off. :P
    (0)

  2. #2
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    Separate the spells please.

    Cure I,II,III

    Curaga I,II,III

    etc.
    (2)

  3. #3
    Player
    BruceyBruceyBangBang's Avatar
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    Ul'dah
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    Boye Fran
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    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Xeno View Post
    Separate the spells please.

    Cure I,II,III

    Curaga I,II,III

    etc.
    Okay, now you're just pissing me off.
    (2)

  4. #4
    Player
    Impulse's Avatar
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    Mar 2011
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    Gridania
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    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xeno View Post
    Separate the spells please.

    Cure I,II,III

    Curaga I,II,III

    etc.
    Fun fact: Curaga was only AoE only (or full party in terms of the single player FF games) in XI.
    Cure/Cura/Curaga (aka Cure 1/2/3 up until 8) tended to be both single target and full party spells depending on what you toggled for that cast.
    (0)
    Last edited by Impulse; 04-18-2011 at 09:51 AM.

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  5. #5
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    Quote Originally Posted by Impulse View Post
    Fun fact: Curaga was only AoE only (or full party in terms of the single player FF games) in XI.
    Cure/Cura/Curaga (aka Cure 1/2/3 up until 8) tended to be both single target and full party spells depending on what you toggled for that cast.
    Fun fact: I've played other Final Fantasies other than XI. It's an easier system than having to switch aoe on/off hence the suggestion with nothing else better to call it.

    Quote Originally Posted by BruceyBruceyBangBang
    Okay, now you're just pissing me off.
    Sorry?
    (0)

  6. #6
    Player
    Impulse's Avatar
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    Gridania
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    Character
    Dashe Voln
    World
    Excalibur
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    Monk Lv 100
    Quote Originally Posted by Xeno View Post
    Fun fact: I've played other Final Fantasies other than XI. It's an easier system than having to switch aoe on/off hence the suggestion with nothing else better to call it.
    It's really that hard to make a macro or tap a single button before casting? I've never had such issues and I never heard any complaints up until today. Why does everything have to be "easy" and XI-like?
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  7. #7
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    Quote Originally Posted by Impulse View Post
    It's really that hard to make a macro or tap a single button before casting? I've never had such issues and I never heard any complaints up until today. Why does everything have to be "easy" and XI-like?
    Not difficult, just annoying. It wouldn't make it easier either, just less stupid.
    (0)

  8. #8
    Player

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    Quote Originally Posted by Xeno View Post
    Separate the spells please.

    Cure I,II,III

    Curaga I,II,III

    etc.
    I wish they would.
    (0)
    I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
    My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
    Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead

    Viking Job Please!

  9. #9
    Player

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    Mar 2011
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    インドネシア語
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    i hope you do know you can put 2 lines in a macro.

    /aoe on
    /ac "Cure III" <t>
    tada you get your curaga

    /aoe off
    /ac "Cure III" <t>
    tada you get your single target cure

    inb4 "BUT ITS NOT CURAGA GODAMNIT"
    (0)

  10. #10
    Player
    Razzle's Avatar
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    Mar 2011
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    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    This is a serious problem, especially with how the game is designed and the silly claiming system... THM mobbing everything with their huge range, and I don't blame them. Took me a while to get use to spam /AoE on and off at the right time, but it's very easy to make a mistake.

    Telling people "loz0zl! maibe u shud just plai dift clas" is wrong. This is game control we talk about, and it's lacking in that part ( > . >

    Simple Solution:

    Have the Area of Effect button save individually for each skill.

    For example: If I turned AoE on for cure, and after I was done using Cure, I proceeded to cast Fire on one target. The /AoE on option would not carry on from Cure to Fire (/AoE will be off as default, but if I wanted to cast Area of Effect I would have to turn it on for Fire specifically)

    If I needed to cast Cure again, the /AoE on would save (since last time I used Cure, I had /AoE on), even though I had it off for Fire.
    (0)
    Last edited by Razzle; 04-18-2011 at 10:40 AM.

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