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  1. #131
    Player
    Applesnap's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    176
    Character
    Coco Delouix
    World
    Zodiark
    Main Class
    Paladin Lv 90
    Fisher does not need to be changed. Yoshida has stated several times that it was designed with stress-relief in mind; it's meant to be a hobby class. There are a literal handful of synths where fishing is somewhat profitable, but as a whole, it isn't by design. We have to pay for repairs and equipment too, and everyone forgets about bait. It's required and most of the time, it costs more than the fish it yields sell for at NPCs.

    The other two gather classes are primarily aimed at facilitating their respective crafting classes. Where this is true to some degree with fisher and alchemist, there are ways around it and you're not backed into a corner like you are with the electrum, wool or cobalt progression in other crafts.

    Honestly, if I was to request any change at all to MIN and BTN, it'd be to give us back the random shard reward each time we gather. Manually mining shards and crystals in ARR is just painful (and a huge earner for RMT).
    (0)

  2. #132
    Player
    1magicman's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Terraa Branford
    World
    Excalibur
    Main Class
    Thaumaturge Lv 59
    Huh, I have only done mining and I was fine with the grind, because this seems like a grindy game, but maybe not?
    (0)

  3. #133
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    V1's was super slow, it would take 5 minutes to mine one node, and everything you got was RNG. All V2 needs to "fix" this is to shuffle the positions into quantities (eg if you have a higher rank DoL you either get 1xitem at 100% or 2xitem at 60% or something)
    No, no it did not. If it ever took you longer than a minute you were doing it wrong. It's also ignoring that you had 8 attempts per node instead of this awful 4. Zero interactivity now and you spend even more time running around. Each node also had its own items, everything was not random.
    (0)

  4. #134
    Player
    Crescentia's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Crescentia Canisbane
    World
    Coeurl
    Main Class
    Miner Lv 60
    I just want to chime in and say that I'm disappointed with this update. I personally found it not very difficult to get mining to fifty (maybe 3 days) and the leves give a ridiculous amount of experience. It saddens me that some people are averse to having to put in even the slightest amount of effort into this game.
    (0)

  5. #135
    Player
    TohruHonda's Avatar
    Join Date
    Jun 2012
    Posts
    380
    Character
    Please Relax
    World
    Balmung
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Hekla View Post
    I feel like I've just been punched in the stomach. I worked very hard to level MIN & BOT and now that it's lv.50, you want to increase the experience points gained while leveling? Not very happy about this.
    I am let down by this too but this is how it goes, people just want hand outs. It wasn't even that difficult to level either.
    (0)

  6. #136
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Hvinire View Post
    Greetings,

    The development team is aware that the experience points awarded to botanists and miners is somewhat lower than what is awarded to fishers. As such, during the Hot Fix that will take place next week, we will be increasing the experience earned gained by these two classes.
    Please. NO no no!!! Online game is a kind of game, where something can be reached by spending a lot of time. IT MUST BE SO!!!! The game is already booring on 50 level. Now, with this "fix" botanist and miner will reach 50 level for 1-2 weeks. Is it right? Dear Hvinire, if developers make this "fix" they compleatly destroy game interest and destroy ingame economy. Please, dear Hvinire. Dont let to make you fool. If fishers gain too much exp- it is FISHERS, who must be nerfed, but not UPing botanists and miners. Please, listen to my words!!!
    (0)

  7. #137
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    All these people yelling... You guys do understand that earlier or later there will be a ton of miners and botanists anyways, right? Everything rapidly drops in price on the market boards the last two weeks like crazy. Instead of blocking people from enjoying the botanist and miner Job you should blame the crafting and armor system. Crafters are the persons who level pretty damn fast and don't really need all the materials you gather. Every damn piece of armor can be obtained from quests or dungeon so crafters AND gatherers don't get involved. People leveling botanist/miner faster now is not the biggest issue here.

    It's the whole system that doesn't work at the moment. And really lower XP doesn't really prevent people from leveling miner or botanist. It might be a slower process, but at the and they gonna do it anyways.
    (1)
    Last edited by roohan; 10-13-2013 at 11:26 AM.

  8. #138
    Player
    gamersince1976's Avatar
    Join Date
    Sep 2013
    Posts
    182
    Character
    Mal Shadowbeard
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    I unexpectedly fell in love with crafting, and have been crafting and gathering exclusively for the last several weeks. Very few crafting leves used. Just hit 50 on Weaver last night, with Carpenter and Leatherworker at 47. I find it intrinsically rewarding to farm the land, turn them into raw materials, and in turn create armor and weapons for myself and members of my FC. The system is challenging enough to remain interesting, and the cross class skills make leveling other classes rewarding.

    But my Botanist... ugh. It's up to level 35, and just excrutiating to level. I end up buying the mats on the market board most of the time. It's just not engaging enough to keep at it. Especially now with the 12-15 level differences now between it and my crafting classes.

    I really don't see the markets becoming more flooded by high level Botanists anytime soon. Most of the others I see out there are clearly bots now - and I doubt that's going to change anytime soon.

    So, for my own selfish reasons - bring on the XP boost. It will make Botany more viable again.
    (0)

  9. #139
    Player
    Khalette's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Gypsy Whisperwind
    World
    Famfrit
    Main Class
    White Mage Lv 56
    Quote Originally Posted by Hvinire View Post
    Greetings,

    The development team is aware that the experience points awarded to botanists and miners is somewhat lower than what is awarded to fishers. As such, during the Hot Fix that will take place next week, we will be increasing the experience earned gained by these two classes.
    I'm in my twenties, so I'm not sure if this has been implemented and/or if it's increased good. Anyone noticing a difference?
    (0)

  10. #140
    Player
    SkyfangRauss's Avatar
    Join Date
    Aug 2013
    Posts
    122
    Character
    Skyfang Rauss
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Khalette View Post
    I'm in my twenties, so I'm not sure if this has been implemented and/or if it's increased good. Anyone noticing a difference?
    its happening during the hotfix on the 14-15 of October (depending on where you live)
    (0)

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