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  1. #121
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maku View Post
    I have never fished yet. Just how much difference in EXP are we talking about?

    I might not like that they are doing this but I hardly see a point in leveling them till the hot fix boost.
    Just going by fishing levequests, it seems like it's around a 25% increase.
    (0)

  2. #122
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by NICKYMON View Post
    Increasing the EXP rate for DoL!? How about keeping it where it is and DECREASING the speed for DoH. People are powerleveling through DoH by means of others giving them HQ mats and now they are demanding faster 50s on a mild grind (it's really not that bad on DoL).

    Anything crafted and gathered is going to be of little value if the market continues to be over-saturated. If everyone can just solo crafting and gathering quickly and with ease, it really puts others out of work. Where are you going with non-battle jobs? Are they meant to be for the player to supply themselves only or to enhance the market flow?
    Sounds to me like you probably did the same and now you want everyone to level up slower so they can't catch up with you (and your crafting linkshell) as easily.

    Crafting leves are the only leves that are worth it in the game, sure, let's nerf them. Wait no, actually let's not.
    (2)

  3. #123
    Player
    Kherza's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Kherza Rolonoa
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by NICKYMON View Post
    Increasing the EXP rate for DoL!? How about keeping it where it is and DECREASING the speed for DoH. People are powerleveling through DoH by means of others giving them HQ mats and now they are demanding faster 50s on a mild grind (it's really not that bad on DoL).
    I have to somewhat agree. I don't think DoH should be as slow/tedious as DoL but it definitely needs to be toned down. With an alright amount of gil (some DoH require less) and knowledge of DoH you can do 1-50 in a day with those repeatable crafting leves. While this is nice and makes leveling easy, it doesn't feel like you worked hard for it. It feels a lot like buying your way to 50 (RMT anyone?). I feel like a speed somewhere between the two professions would be acceptable. Increase DoL exp rate, reduce DoH and equal amount. That's my two cents.
    (2)

  4. #124
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    My personal thought on this is that DoH can level really quick but everyone does act like you can do levequest with HQ synths all day long. Cause I can't do that. I don't have enough gil to buy those HQ materials and not everything can be gathered either. The question is what SE thinks about the right amount of xp a class should get. And in case of Mining/Botany its definatly too slow. Someone said that leveling DoM/DoW is even slower but that's not true. Compared to miners/botanists you can spam fates, do story quests and leeves all day long.

    And another thing is that you shouldn't think in short terms. SE will increase the level cap some day and at this rate it would be horrible to level miner/botanist to something like level 75 and one million xp per level. We're not even close to the maximum level this game is going to have now.
    (0)

  5. #125
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lyein View Post
    We had a minigame/ QTE in 1.0. People complained and they took it out. Now you just... select your item.
    V1's was super slow, it would take 5 minutes to mine one node, and everything you got was RNG. All V2 needs to "fix" this is to shuffle the positions into quantities (eg if you have a higher rank DoL you either get 1xitem at 100% or 2xitem at 60% or something)

    Quote Originally Posted by Gilthas View Post

    Instead of making Miner and Botanist even more pointless by making it super easy to level you guys should have focused more on making crafting and gathering classes worth a damn at endgame instead of borderline useless.
    I'll agree that crafting seems to be completely pointless since everyone can just buy non-HQ gear from NPC's. How about making the NPC's actually "buy" the items from retainers for the best price passed along to the player when an item is bought from a NPC?
    (1)

  6. #126
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hvinire View Post
    Greetings,

    The development team is aware that the experience points awarded to botanists and miners is somewhat lower than what is awarded to fishers. As such, during the Hot Fix that will take place next week, we will be increasing the experience earned gained by these two classes.
    This is a good change, but I think it's just a band-aid fix for what are probably the worst designed classes in the game right now. There's no cross-class synergy to be found between the three Gathering classes (Fisher in particular is the worst, having zero cross-class skills) and the supply chain is completely messed up, with an over abundance of materials flooding the markets at every tier, though that's more a symptom of the low exp gains that anything else. I really hope the design team has plans to update the gathering classes to be more in tune with the crafting and battle classes as far as synergy goes.
    (0)

  7. #127
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    Well, I'm sure you all are happy that you got your way about the EXP being too low with your grade school whining, even though you can easily get 200-300k/hour off of nodes very easily. I see very soon people crying about why everything on the AH from gathering is only worth 1-2 gil very soon, as everyone and their mother with have all the gathering crafts at 50 within a month. Sits back and watches the retardism. /popcorn.
    (2)

  8. #128
    Player
    NICKYMON's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    87
    Character
    Gem Bijoux
    World
    Adamantoise
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dorin View Post
    Sounds to me like you probably did the same and now you want everyone to level up slower so they can't catch up with you.
    I did no such thing, tyvm. I'm a main crafter and gatherer since before ARR, and I know much of this because people keep asking me to make them finshed gear at HQ to "PL" their crafts...

    But we're not talking about me here, we're talking about classes that are losing legitimacy because of their ease and I just want to know if SE is turning DoH/L into a soloable thing for everyone to just do for the individual's own progress or will it be something that will actually be considered a profession again where others can rely on you (repairs, mats, finished gear, melding).

    Also, the market on my server is quite backwards and materials are often worth way more than finished gear. Something has to change. Whatever happens, I'll be happy to see a balance between gathering and crafting to alleviate these price gaps.
    (0)

  9. #129
    Player
    Lyein's Avatar
    Join Date
    Sep 2013
    Posts
    78
    Character
    Lyein Elheim
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    It's not the time it takes to level that bothers me and many others. Its just the tedium. Fixing _that_ however takes much more work than just pushing some numbers higher. The devs have way too much work on their hands as it is to work in DoL quest-lines or dungeons or FATEs or anything from scratch to address this problem. Boosting the XP is a band-aid, but we can't expect more than a band-aid with so many other things needing addressing.

    Honestly... I'd be fine with 40-50 taking twice as long (it really does go fast for an MMO) if it wasn't just 'run node-to-node and watch TV'. I couldn't play my combat classes if leveling up meant 6 leves in an hour and 8 more hours grinding mobs. I've played that game before, it took one day to drop the game once I had to grind the next two levels out to reach the next quest-line.

    This certainly isn't the answer; but I'm very happy that they're at least addressing it as much as they can at the moment.
    (0)

  10. #130
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Unspoiled nodes arent affected by others gathering at them they are if you click it and close it however. Also most stay up for 3-4 in game hours so if you get to one and time is up you miss out. So yeah doesnt matter how many 50s are gathering the unspoiled nodes just familiarize yourself with what spawns at what time and where and you will be golden.

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