It's not the time it takes to level that bothers me and many others. Its just the tedium. Fixing _that_ however takes much more work than just pushing some numbers higher. The devs have way too much work on their hands as it is to work in DoL quest-lines or dungeons or FATEs or anything from scratch to address this problem. Boosting the XP is a band-aid, but we can't expect more than a band-aid with so many other things needing addressing.

Honestly... I'd be fine with 40-50 taking twice as long (it really does go fast for an MMO) if it wasn't just 'run node-to-node and watch TV'. I couldn't play my combat classes if leveling up meant 6 leves in an hour and 8 more hours grinding mobs. I've played that game before, it took one day to drop the game once I had to grind the next two levels out to reach the next quest-line.

This certainly isn't the answer; but I'm very happy that they're at least addressing it as much as they can at the moment.