Quote Originally Posted by Hvinire View Post
Greetings,

The development team is aware that the experience points awarded to botanists and miners is somewhat lower than what is awarded to fishers. As such, during the Hot Fix that will take place next week, we will be increasing the experience earned gained by these two classes.
This is a good change, but I think it's just a band-aid fix for what are probably the worst designed classes in the game right now. There's no cross-class synergy to be found between the three Gathering classes (Fisher in particular is the worst, having zero cross-class skills) and the supply chain is completely messed up, with an over abundance of materials flooding the markets at every tier, though that's more a symptom of the low exp gains that anything else. I really hope the design team has plans to update the gathering classes to be more in tune with the crafting and battle classes as far as synergy goes.