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  1. #1
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    My personal thought on this is that DoH can level really quick but everyone does act like you can do levequest with HQ synths all day long. Cause I can't do that. I don't have enough gil to buy those HQ materials and not everything can be gathered either. The question is what SE thinks about the right amount of xp a class should get. And in case of Mining/Botany its definatly too slow. Someone said that leveling DoM/DoW is even slower but that's not true. Compared to miners/botanists you can spam fates, do story quests and leeves all day long.

    And another thing is that you shouldn't think in short terms. SE will increase the level cap some day and at this rate it would be horrible to level miner/botanist to something like level 75 and one million xp per level. We're not even close to the maximum level this game is going to have now.
    (0)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lyein View Post
    We had a minigame/ QTE in 1.0. People complained and they took it out. Now you just... select your item.
    V1's was super slow, it would take 5 minutes to mine one node, and everything you got was RNG. All V2 needs to "fix" this is to shuffle the positions into quantities (eg if you have a higher rank DoL you either get 1xitem at 100% or 2xitem at 60% or something)

    Quote Originally Posted by Gilthas View Post

    Instead of making Miner and Botanist even more pointless by making it super easy to level you guys should have focused more on making crafting and gathering classes worth a damn at endgame instead of borderline useless.
    I'll agree that crafting seems to be completely pointless since everyone can just buy non-HQ gear from NPC's. How about making the NPC's actually "buy" the items from retainers for the best price passed along to the player when an item is bought from a NPC?
    (1)

  3. #3
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    V1's was super slow, it would take 5 minutes to mine one node, and everything you got was RNG. All V2 needs to "fix" this is to shuffle the positions into quantities (eg if you have a higher rank DoL you either get 1xitem at 100% or 2xitem at 60% or something)
    No, no it did not. If it ever took you longer than a minute you were doing it wrong. It's also ignoring that you had 8 attempts per node instead of this awful 4. Zero interactivity now and you spend even more time running around. Each node also had its own items, everything was not random.
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