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  1. #1
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by NICKYMON View Post
    Increasing the EXP rate for DoL!? How about keeping it where it is and DECREASING the speed for DoH. People are powerleveling through DoH by means of others giving them HQ mats and now they are demanding faster 50s on a mild grind (it's really not that bad on DoL).

    Anything crafted and gathered is going to be of little value if the market continues to be over-saturated. If everyone can just solo crafting and gathering quickly and with ease, it really puts others out of work. Where are you going with non-battle jobs? Are they meant to be for the player to supply themselves only or to enhance the market flow?
    Sounds to me like you probably did the same and now you want everyone to level up slower so they can't catch up with you (and your crafting linkshell) as easily.

    Crafting leves are the only leves that are worth it in the game, sure, let's nerf them. Wait no, actually let's not.
    (2)

  2. #2
    Player
    NICKYMON's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    87
    Character
    Gem Bijoux
    World
    Adamantoise
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dorin View Post
    Sounds to me like you probably did the same and now you want everyone to level up slower so they can't catch up with you.
    I did no such thing, tyvm. I'm a main crafter and gatherer since before ARR, and I know much of this because people keep asking me to make them finshed gear at HQ to "PL" their crafts...

    But we're not talking about me here, we're talking about classes that are losing legitimacy because of their ease and I just want to know if SE is turning DoH/L into a soloable thing for everyone to just do for the individual's own progress or will it be something that will actually be considered a profession again where others can rely on you (repairs, mats, finished gear, melding).

    Also, the market on my server is quite backwards and materials are often worth way more than finished gear. Something has to change. Whatever happens, I'll be happy to see a balance between gathering and crafting to alleviate these price gaps.
    (0)