Page 12 of 18 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 173
  1. #111
    Player
    jtyler0425's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Malevolent Specter
    World
    Sargatanas
    Main Class
    Miner Lv 50
    All the QQ over having to actually work to max a skill has prompted this knee-jerk reaction from SE. All those that need a pacifier and a pat on the back to skill should have tried to level a craft in. I in a week. As a 50 miner, all this dps boost will do is cause more conjestion at the top for already flooded market. Double edged sword you are going to get from this. Not to mention that emit can now de level their banned characters much more quickly now
    (1)

  2. #112
    Player
    jtyler0425's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Malevolent Specter
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Some auto spell issues in my post, sorry
    (0)

  3. #113
    Player
    jtyler0425's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Malevolent Specter
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Some auto spell issues in my post, sorry. Supposed to say XI, exp boost, rmt, re-level
    (0)

  4. #114
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Wow, really? I am only in my twenties on both but even I hate this. It is just silly. Why are so many people in such a rush to "finish" the game. Maxing out as fast as you possible can just makes the from 0-49 even MORE meaningless.
    (0)
    可愛い悪魔

  5. #115
    Player
    Inq's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Striopach A'aingidh
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Well, at least the teleporting/script gathering bots will hit 50 faster now.
    (3)

  6. #116
    Player
    HealBus's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Heal Bus
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Was in one of the first waves of 50 miners on my server and I am happy at this change. Maybe now I can actually explore the lower level markets instead of everything outside of gold ore being 4-7g a piece.
    (0)

  7. #117
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    good, I will wait the hotfix and will fish in the meantime ^^
    (0)

    Larek Darkholme @ Ragnarok

  8. #118
    Player
    U_Lafihna's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    18
    Character
    U'lafihna Vashai
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Caelan View Post
    Does the team think those who have already leveled botany and mining to 50 should be compensated in some way? Because I'd bet a lot the miners/botanists feel as such.
    How about make Pick of the Luminary unbreakable?! For all players of course, like Ebisu was in FFXI. As it stands Luminary items have no purpose, yes? or ARE they unbreakable? But besides that no, Lv.50s don't deserve a cookie.
    (1)

  9. #119
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    I have never fished yet. Just how much difference in EXP are we talking about?

    I might not like that they are doing this but I hardly see a point in leveling them till the hot fix boost.
    (0)
    可愛い悪魔

  10. #120
    Player
    NICKYMON's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    87
    Character
    Gem Bijoux
    World
    Adamantoise
    Main Class
    Bard Lv 90
    Increasing the EXP rate for DoL!? How about keeping it where it is and DECREASING the speed for DoH. People are powerleveling through DoH by means of others giving them HQ mats and now they are demanding faster 50s on a mild grind (it's really not that bad on DoL).

    Anything crafted and gathered is going to be of little value if the market continues to be over-saturated. If everyone can just solo crafting and gathering quickly and with ease, it really puts others out of work. Where are you going with non-battle jobs? Are they meant to be for the player to supply themselves only or to enhance the market flow?
    (1)

Page 12 of 18 FirstFirst ... 2 10 11 12 13 14 ... LastLast