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  1. #1
    Player
    Applesnap's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    176
    Character
    Coco Delouix
    World
    Zodiark
    Main Class
    Paladin Lv 90
    Fisher does not need to be changed. Yoshida has stated several times that it was designed with stress-relief in mind; it's meant to be a hobby class. There are a literal handful of synths where fishing is somewhat profitable, but as a whole, it isn't by design. We have to pay for repairs and equipment too, and everyone forgets about bait. It's required and most of the time, it costs more than the fish it yields sell for at NPCs.

    The other two gather classes are primarily aimed at facilitating their respective crafting classes. Where this is true to some degree with fisher and alchemist, there are ways around it and you're not backed into a corner like you are with the electrum, wool or cobalt progression in other crafts.

    Honestly, if I was to request any change at all to MIN and BTN, it'd be to give us back the random shard reward each time we gather. Manually mining shards and crystals in ARR is just painful (and a huge earner for RMT).
    (0)

  2. #2
    Player
    1magicman's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Terraa Branford
    World
    Excalibur
    Main Class
    Thaumaturge Lv 59
    Huh, I have only done mining and I was fine with the grind, because this seems like a grindy game, but maybe not?
    (0)

  3. #3
    Player
    Crescentia's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Crescentia Canisbane
    World
    Coeurl
    Main Class
    Miner Lv 60
    I just want to chime in and say that I'm disappointed with this update. I personally found it not very difficult to get mining to fifty (maybe 3 days) and the leves give a ridiculous amount of experience. It saddens me that some people are averse to having to put in even the slightest amount of effort into this game.
    (0)

  4. #4
    Player
    Wolfhammer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    110
    Character
    Danira Sunspear
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Crescentia View Post
    I just want to chime in and say that I'm disappointed with this update. I personally found it not very difficult to get mining to fifty (maybe 3 days) and the leves give a ridiculous amount of experience. It saddens me that some people are averse to having to put in even the slightest amount of effort into this game.
    Sorry but I have to point out the irony of you screaming about people being averse to putting in even a slight bit of effort, when you yourself don't mind saying you spammed leves for 3 days and hit 50. You could have done 1 to 50 without leaves but you preferred the easy option.

    Your argument is empty....
    (3)

  5. #5
    Player
    afroelvan's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Afro Elvaan
    World
    Cactuar
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Wolfhammer View Post
    Sorry but I have to point out the irony of you screaming about people being averse to putting in even a slight bit of effort, when you yourself don't mind saying you spammed leves for 3 days and hit 50. You could have done 1 to 50 without leaves but you preferred the easy option.

    Your argument is empty....
    This isn't really ironic, he just pointing out that currently its REALLY EASY to level field/tradecrafts and STILL people want an easier route. pointing out the fishing EXP differences is an empty argument.

    Using leves is an easier way to level but it does take some planning and saving of allowances and its available to everyone, so no one should be complaining about wanting more EXP for the little work already required to get to 50.
    (0)

  6. #6
    Player
    gamersince1976's Avatar
    Join Date
    Sep 2013
    Posts
    182
    Character
    Mal Shadowbeard
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    I unexpectedly fell in love with crafting, and have been crafting and gathering exclusively for the last several weeks. Very few crafting leves used. Just hit 50 on Weaver last night, with Carpenter and Leatherworker at 47. I find it intrinsically rewarding to farm the land, turn them into raw materials, and in turn create armor and weapons for myself and members of my FC. The system is challenging enough to remain interesting, and the cross class skills make leveling other classes rewarding.

    But my Botanist... ugh. It's up to level 35, and just excrutiating to level. I end up buying the mats on the market board most of the time. It's just not engaging enough to keep at it. Especially now with the 12-15 level differences now between it and my crafting classes.

    I really don't see the markets becoming more flooded by high level Botanists anytime soon. Most of the others I see out there are clearly bots now - and I doubt that's going to change anytime soon.

    So, for my own selfish reasons - bring on the XP boost. It will make Botany more viable again.
    (0)

  7. #7
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    What do you guys mean with that these 2 are badly designed? I find them very fun. It is very nice to do them while watching a good Anime or two
    (0)

  8. #8
    Player
    Brevity's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Lapsed Pacifist
    World
    Shiva
    Main Class
    Archer Lv 50
    I had more fun levelling mining than my bard. I actually thought it was pretty great. I guess if you go into it, thinking; Oh hey theres a rock, Im gonna mine that! I bet it will be a bit repetitive and there wont be heroic battles, but thats a miners life for you.
    Then it will be pretty much what you'll get. - I played a combat class for the heroism and stuff. Mining was for relaxing and going afk in my head. It was tons better than mining in any other themepark Ive played. Unless you just came off your harvesters in SWG, I dont see how this games implementation could be a dissapointment.
    (3)

  9. #9
    Player
    PurpleArtemis's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Artemis Kasei
    World
    Ridill
    Main Class
    Alchemist Lv 50
    You can't compare Mining and Botany to Fishing, they use completely different gathering systems and has a minimal impact on the game as 90-95% of what you get you have to NPC sell as they have no place in any crafting class.

    Take a look at what you have between the classes.

    Mining & Botany
    You get to choose what you want to gather
    All items can be used for crafting or placed on market
    You have abilities that influence your gathering
    You only have two tools
    No fatigue system

    Fishing
    What you get is influenced by your bait but is otherwise totally random
    90-95% of what you catch has to be NPCed
    You have 0 abilities, GP is a total waste on this job
    You have 1 main tool and about 2 full inv screens worth of bait
    After a few hours of fishing you will be locked out of that fishing spot (no idea how long)

    Just last night I had to buy 5 full stacks of rat tails just to get 1 full stack of clams and oysters to make some soup for crafting CP, it was hours of grinding that I could have probably done in 30min to 1 hour on either botany or mining if that was possible.

    If SE goes though with this they are acknowledging that what Yoshi P told us was incorrect and fishing is actually a full fledged gathering profession that must be equal between all gathering classes, in which case the door swings both ways... equal the xp gain between the three than you have to make fishing behave EXACTLY like the other two gathering professions.

    1. Let us select what we want to catch, influenced by gathering and perception skill
    2. All fished up items are to have a place with in the game / economy, in other words bring back all the crafting recipes you removed from v1
    3. Put in Place GP skills to influence gathering
    4. Give us an off hand item, as many have asked a fishing tackle box to place the screen full of baits in and out of our inventory
    5. No fatigue system

    This game is ridiculously easy with its major shallow xp curve and if anything the entire game needs an xp nerf to bring it back in line with the curve from v1.
    (1)
    Last edited by PurpleArtemis; 10-14-2013 at 10:46 AM.

  10. #10
    Player
    Malila's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Tu'i Malila
    World
    Cerberus
    Main Class
    Fisher Lv 50
    Quote Originally Posted by PurpleArtemis View Post

    After a few hours of fishing you will be locked out of that fishing spot (no idea how long)
    Just move a couple of yalms and restart fishing, there you go. ;-)

    Also, picking the fish I want to catch sounds a bit silly to me to be honest, if you put your fishing rod in a lake you don't know what will bite, however you can use certain baits to attract certain fish - this is quite intuitive and does not need change.
    Whereas as a miner or botanist you can see what items are on the tree/rock and specifically log or dig for it. It makes sense the way it is.
    (0)

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