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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Exactly the SP system is bouncing from one failed experiment to the next, at some point surely they must get it right, how is it that other MMO's out there get it right and SE can't, hell even FF11 had it partially right (solo excluded).

    I don't see the problem with giving all monsters the same SP values, yes sure some monsters will be more difficult than other but that's part the experience of a game, not everyone will be satisfied killing coblyns again, I know that I for one want to have some challenge in killing a monster.

    It is for SE to balance monster better and provide us with 1000's of quest that encourage us to fight a wide variety of monsters just like every other MMO out there.

    I don't go and grind in WoW, Aion or Tera, an NPC asks me to complete a quest which includes the grind, FFXIV has some semblance of this with its sidequest but they need to expand on it, make many more quests and make them interesting.

    Right now if you grind it isn't much different the coblyn fiasco except you now have several things to level on, but say I need marmot pelts for a recipe and I go kill marmots shouldn't I be able to gain decent SP at the same time.
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  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Jinko View Post
    Exactly the SP system is bouncing from one failed experiment to the next, at some point surely they must get it right, how is it that other MMO's out there get it right and SE can't, hell even FF11 had it partially right (solo excluded).
    Do they control the progression of the player through pre-determined questlines and instances? Or do they leave it up to the player to determine how to progress? I'll give you two guesses.

    If the answer to the previous question was "yes", the next step is to think what SE does differently!
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  3. #3
    Player
    DonC's Avatar
    Join Date
    Mar 2011
    Posts
    23
    Character
    Gaz Stark
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    They do control the exp to a point but in what way? Do SE allow you to gain enough exp compared to other games? Also, in these games you can quest for days on end without the feeling of restriction but FFXIV makes you feel that you stop after your leves are done.

    The game needs to be fun, right now it isn't fun and it shows in the lack of players. Exp'ing is the core of any MMO and it fails right now. I really hope SE realise this..
    (0)