Been reading through the thread and to me, it seems that most people who posted would like a different way to exp as opposed to doing Guildleves every 36 hours.

I can see the benefit of the system but it is alot harder to just log on and party all day on Leves and at the end of the day, alot of MMO players like to do that. Guildleves do benefit casual players who just want to logon and exp quickly though so I think it should be enhanced upon.

I don't agree with Betelgeuzah in that SE need to control the rate at which we exp, I think that this restriction is un-needed as leveling at a fast pace doesn't break the game. Also it is contradictory, if you can party and do other peoples Leves then there is no way to control it.

This game has failed at launch and I believe, as well as no content, that the exp system caused alot of the problems. Most people probably didn't get to level 30-40 and quit but likely around level 20ish, most people were probably unaware of the lack of content as they didn't get there. The people that have gotten to 50 early on managed to work the random SP system to their benefit which most 'standard' players wouldn't have done and everybody afterwards grinded on weak mobs (Coblyns), failed Leves to repeat the same ones over and over and probably camped Behest every 1 hour.

To alot of standard players that is just too much complexity, the leveling system should be natural, FFXI parties, Rift/LoTRO quests etc etc, whereas now it is restricted unless you can work the system and fairly boring when camping Behests.. I want FFXIV to be a success at PS3 launch but adding endgame isn't going to cut it when the new players quit in droves due to the frustration of leveling..