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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Problem is guildleves work on the same base XP values, which in effect makes some leves more attractive than other, hence why people grab specific leves and fail them only to retry them on the next reset.

    By making guildleves the optimal way to level they aren't fixing the situation they are just moving it.

    *cough*
    As long as you try to solve the issue this way, you are only treating the symptons, not the disease.
    *cough*

    I agree that leve linking does indeed reduce the amount of content available, but I feel that going back now would have people quitting after being so used to the SP bonus.

    You can argue of course that you would still be getting the same SP just over a longer period but I doubt many would see it that way.
    (0)
    Last edited by Jinko; 04-19-2011 at 08:25 AM.

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Jinko View Post
    Problem is guildleves work on the same base XP values, which in effect makes some leves more attractive than other, hence why people grab specific leves and fail them only to retry them on the next reset.

    By making guildleves the optimal way to level they aren't fixing the situation they are just moving it.
    Like I said, they need to take control of our progression and figure out the problems along the way. GuildLeves are not without their problems, that is clear, but they are actually solvable because the developers have control over what you can do within [that] system. They don't have to guess what the problems might be, they can look at all the variables involved and tweak the systems accordingly. Then the system ends up working. There are no unknowns.

    As with monster grinding, the unknowns are numerous and sometimes unpredictable. It makes the work of the developers extremely difficult.

    I agree that leve linking does indeed reduce the amount of content available, but I feel that going back now would have people quitting after being so used to the SP bonus.
    It's a risk that needs to be taken. Maybe people will figure out the advantages over time, maybe not, but it is for the good of the game as a whole. That makes it worthwhile. If they made their decisions based on the potential player reaction all the time, many problems would be left unsolved, sadly.
    (0)
    Last edited by Betelgeuzah; 04-19-2011 at 08:27 AM.

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I don't think gaining a rank in a few hours is a problem, but encouraging us to take part in various other activities is important. The time it takes to get a rank should be so much that you feel like it is worthwhile to take part in these other activities, but not so much that you feel like you aren't getting anywhere once you want to rank up.

    This is going towards personal opinion-sector, but IMO leveling with the progression method designed for that purpose should feel fast and efficient enough, and the other content should not have anything to do with leveling but achieving other things related to character advancement and progression, or lore, or whatever. When you get down to it and start leveling it's rather fast process, but there is so much else to do that you simply won't exp as much as you could.
    (0)
    Last edited by Betelgeuzah; 04-19-2011 at 08:41 AM.

  4. #4
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    ....This is going towards personal opinion-sector, but IMO leveling with the progression method designed for that purpose should feel fast and efficient enough, and the other content should not have anything to do with leveling but achieving other things related to character advancement and progression, or lore, or whatever. When you get down to it and start leveling it's rather fast process, but there is so much else to do that you simply won't exp as much as you could.
    True, that could meet my concerns. I guess there just hasn't been enough content in the game that this is currently happening and it's really - up until the introduction of the mid-rank NMs, all just been a race to 50 because there is little other content to enjoy.
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