Quote Originally Posted by Jinko View Post
Problem with that is that, hard monsters would actually produce less SP gains because of their difficulty, in most cases something that is 15-20 levels above you is going to take a long time to kill.

It's kind of like kill lots of lower level monster for fast kills and low sp or kill higher level monsters for slow kills and more sp. (both of which would work out at roughly the same SP per hour)....Plus the way that damage scales in this game high level monsters tend to have abilities that can one shot anyone within their AOE range, making the increase in dlvl pointless.
Currently - hard monsters produce no SP benefit. Why not reward me at least a little for trying? Dlvl doesn't need a cap...the cap is that monsters get too hard for your group to kill. That should be the cap. Why build artifical incentives into the system by capping groups that attempt challenging monsters? The current system literally says - "Don't bother even trying to kill something hard with your party of 8 people - go zerg this giant salamander instead who is of no danger to your large party"