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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yea so you end up with a situation like FF11 where everyone is killing Collibri because they have the highest XP per hour. (path of least resistance)

    But lets go back and remember what FF11 used to be like before those monsters where introduced, players killed all kinds of monsters to level on, some were more favourable than others but there was a greater diversity in what was viable for good XP.

    I don't care what I SP on as long as I'm having fun, of course there will be people who will want to maximise there SP/hour just like in any other MMO out there, but that's just the nature of that beast I guess.

    The fact still remains that if I'm killing rank 20 marmots and rank 20 Dodo's they should be giving the same SP or at least very close to it, sadly this isn't the case, not even close.
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  2. #2
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinko View Post
    The fact still remains that if I'm killing rank 20 marmots and rank 20 Dodo's they should be giving the same SP or at least very close to it, sadly this isn't the case, not even close.
    Agreed...I think you can have some flexibility in base to account for the individual difficulty but they should be ballpark.
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  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Jinko View Post
    Yea so you end up with a situation like FF11 where everyone is killing Collibri because they have the highest XP per hour. (path of least resistance)
    Exactly. They can't get around this no matter how much they try, but it is still better that they control what of the few monster types we end up killing than letting us decide whether to kill crabs, or crabs. It doesn't have to be only colibri either. They can make colibri the obvious choice at lvl40-45, ladybugs at 46-50, imps and jnuns at 51-55, mamool ja at 56-60 and so on. The point is that they are not left to wonder which monster type is the preferred one and having to deal with congestion issues when the camps the monsters reside in are not designed for so many parties among other issues.

    But lets go back and remember what FF11 used to be like before those monsters where introduced, players killed all kinds of monsters to level on, some were more favourable than others but there was a greater diversity in what was viable for good XP.
    The game wasn't called "Crab Fantasy XI" for no reason. Oh yes, Crawlers too. It's not like there weren't monster types to kill, but very few were exped on in the end. And that won't change. This game will become the "X fantasy XIV" if they do what you propose. Only way to have greater diversity is to have the control.

    The fact still remains that if I'm killing rank 20 marmots and rank 20 Dodo's they should be giving the same SP or at least very close to it, sadly this isn't the case, not even close.
    So that people can SP on marmots? "Marmot Fantasy XIV" on the way!

    As long as you try to solve the issue this way, you are only treating the symptons, not the disease.
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