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  1. #14
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Problem with that is that, hard monsters would actually produce less SP gains because of their difficulty, in most cases something that is 15-20 levels above you is going to take a long time to kill.

    It's kind of like kill lots of lower level monster for fast kills and low sp or kill higher level monsters for slow kills and more sp. (both of which would work out at roughly the same SP per hour)

    What they should be doing is making it possible to grind off any mob types and not just the ones that current have high base XP values. (Raptor parties I'm looking at you)

    Previous to the SP fix it was (Coblyn parties) whats next ?

    Plus the way that damage scales in this game high level monsters tend to have abilities that can one shot anyone within their AOE range, making the increase in dlvl pointless.
    (0)
    Last edited by Jinko; 04-19-2011 at 06:55 AM.