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  1. #1
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50

    [dev1002] The entire world lacking as a battle environment.

    To begin I want to point out that my linkshell buddies and I are long time veterans of XI, having unlocked and overcome every zone and nearly every HNM XI offered (You guys were pretty funny with your Absolute Virtue, heh....)
    We're Final Fantasy fans, we believe XI was the best MMO ever, and we are hoping for your success.

    The world lacking as a Battle Environment
    A wee little Tarutaru Black Mage in the nation of Windurst is how I began my adventure in Final Fantasy XI. The game loaded and I found myself in my lively and bubbly new home, set to the happy-go-lucky musical score that later seemed to summarize the kind-hearted and spirited nature of the characters that lived there. My fellow Windurstians raced to and fro on countless errands, while NPC's gave me not only humorous anecdotes into the everyday life of the people, but also spoke of great wars and a great hero, who, in the nations darkest hour, saved it with an act of great self sacrifice. The world felt alive, with great depth and a rich history and a culture all its own. I was INSPIRED to play, to grow, to learn.

    When I ventured outside the safety of the city walls for the first time, with my little staff and my little green sweater, I knew a whole wide world awaited me. I soon also learned that danger did, as well. I soon found myself running for my life, from goblins, from Yagudo, from monsters that tempted me with a hefty XP prize.
    Most importantly, I soon learned to FEAR death, and it was the penalty of death that instilled that fear, not an eyesore of an aggro icon hovering like an insult over every peril.

    The XP loss from dying in XI was a punishing one, to be sure, but in XI, dying was learning, and before long I was not making the same mistakes twice.

    In FFXIV, what you think you've done is eliminate the pain and punishment for death.
    What you've actually done is eliminate the thrill of survival.

    And so I learned and I grew and I progressed, not only as a character, but as a player, too.

    When the time had come, I bought myself a hooden brown tunic and set off, leaving the security of Windursts walls behind and embarking on a journey most treacherous, through two zones riddled with dangers, to reach the town of Mhaura, a little seaport that felt like a safe haven, a reward for having made it past the goblins patrolling the zones before. I had made it, where others from Windurst had told me they had failed. I could breath a sigh of relief. Again, I was amazed with the game. The scope and depth of the world I had already found to be incredible, and I was a mere level ten.

    After learning from the NPC's a little more about the world of Vana'diel, I pressed on, eager to reach my final destination.
    I boarded a ferry I was told would take me to the big level up spot, the Valkrum Dunes. Wow! Incredible! I actually have to ride a ferry! Again, I was so impressed.
    I assumed all peril was behind me. I was wrong, and I found myself huddled in the lower decks of a ship with twenty others like me, as if we were refugees, hoping to not be caught and killed by skeleton-pirates that had pulled up alongside and boarded in the open ocean.

    Needless to say, when we reached Selbina, I felt a sense of having accomplished something, of having progressed, of having explored, of having survived the first trials of an unforgiving world. So did everyone that had made it with me.

    I started in the city of Windurst, surrounded by green fields, little streams and magical ruins, and now found myself in a sandy dune on the oceans edge, allied with other races from other nations that I had not yet seen, working as a team and desperately trying to keep each other alive against enemies we would have no chance against alone.
    And those I partied with, from San d'Oria, from Bastok, who had come where I had come, albeit on a different path, they had learned to fear death, too.
    And all of us fought accordingly, we fought like we feared death, and when we didn't die, when we held the line, we experienced together the thrill of surviving, of winning.

    And that, essentially, was the magic of Final Fantasy XI. At level 1 or at level 75, it was all on the line. Again, to emphasize, it was always all on the line.
    And when it wasn't, it was a rewarding peace, not a moment of boredom, such as sitting with my friends on a hill in Sarabatuba [S] and simply enjoying the music together.

    There was always a sense of progression, of an evolving adventure, from the ferry, to the dunes, to the always memorable first journey to Jeuno and the first journey home.

    From the rabbits, to the goblins, to the giant boulder throwing Gigas of Qufim island, it was always evolving, always changing, always exciting. It had a magic to it that every veteran of XI will remember.

    And again, again, and again, it was always all on the line.
    And that brought the community together. Your Final Fantasy playerbase does not want to play another MMO. It wants to play a Final Fantasy MMO.
    It doesn't want to be treated like incapable infants, it wants to be challenged. It wants to have to make the incredible escape through corridors with death nipping at their heels, where, acts of individual bravery for the sake of their friends manage to see them all through alive.

    For the development team, Final Fantasy should be about what it is about to its players - the journey.
    And no journey worth taking, or worth remembering, is an easy one.

    In FFXIV I started in Gridania. I mindlessly killed enemies too pathetic to remember. Those capable of presenting a threat "returned to their territory."
    I reached Ul'dah without anything happening worth noting, without seeing anything worth remembrance.

    Now I do leves, the most mindless form of progressing I have ever seen, where my comrades and I beat to death the same sheep and gnats and wolves day after day after day.
    If one of us dies, nobody cares. If we all survive, nobody cares about that, either. If I see someone in trouble, I don't bother to help them, nor would they bother to help me, because it doesn't matter. Nothing is on the line, nothing matters.

    In eliminating failure from your game you have also eliminated success.

    I realize this forum is not an FFXI nostalgia forum, but I think the developers of FFXIV could use a little FFXI nostalgia if they wish to save this game.

    I think the greatest advice anyone can give you in your efforts to salvage this game is as follows:
    Listen to the song "Answers,"... and then justify its existence.
    Godspeed, Yoshi P.
    (71)

  2. #2
    Player
    Evangelus's Avatar
    Join Date
    Mar 2011
    Posts
    4,834
    Character
    Evangelus Seed
    World
    Ragnarok
    Main Class
    Arcanist Lv 100
    very nice post from darhtaru. Give us a FinalFantasy MMorpg
    (11)
    Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
    Twitter : https://twitter.com/JOL_FFXIV

  3. #3
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    completly agree with everything darthtaru wrote.
    (12)
    .

  4. #4
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    I agree with the entire original post.

    FFXIV never had much Final Fantasy feel to it, which it a terrible shame. It's obvious that SE attempted to cater to the MMO population outside of the FF fanbase and the result was an alienation of their true market - the Final Fantasy fan.

    I think most of us would love to see FFXIV take any road that leads to a greater Final Fantasy look and feel.
    (15)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Seriously I agree with everything TC said - its clear SE is afraid a death penalty will deter players from the game but it wouldn't be the case. In FFXI it was harsh because everything agro'd and some zones were tight knit, in FFXIV this can be mitigated by having some zones with "safe passageways" to get to and from other zones (these would be the lower level zones). An xp penalty isn't the do all end all for FFXIV, it wont fix much of anything to be honest but it'll give you a sense of fear and it'd be perfect with the battle system changes you guys are working on.
    (6)

  6. #6
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    +100

    I would like to feel the same magic i felt on ff11 and not a game in which one you don't have to use a little your brain (agro icon, lv icon etc)
    (13)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    174
    Nice write-up. Could you try and put together a few short and concise sentences as to what exactly SE should do to achieve that great game world you described? That would make it much more likely for the moderators to actually forward it to the developers.
    (7)

  8. #8
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    As someone who never played FFXI, this post made me want to actually try FFXI. It certainly does sound more interesting and dangerous than FFXIV. That's what my biggest problem with FFXIV is, it's not motivating me to achieve something and I don't want to repeatedly do daily quests and then log off for the day.

    Quote Originally Posted by Naqaj View Post
    Nice write-up. Could you try and put together a few short and concise sentences as to what exactly SE should do to achieve that great game world you described? That would make it much more likely for the moderators to actually forward it to the developers.
    He did, in the last part about FFXIV.
    (7)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #9
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Woah, you have a talent for writing, OP!
    Furthermore i can't agree more with you. What saddens me is to think that there aren't many chances that your suggestion will be heard where it should. There are good suggestions, great ideas, truly heartfelt opinions on these forums, yet they go unnoticed over the background noise.

    Now I do leves, the most mindless form of progressing I have ever seen, where my comrades and I beat to death the same sheep and gnats and wolves day after day after day.
    If one of us dies, nobody cares. If we all survive, nobody cares about that, either. If I see someone in trouble, I don't bother to help them, nor would they bother to help me, because it doesn't matter. Nothing is on the line, nothing matters.
    This is so sad and so true it made me laugh...
    (14)

  10. #10
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I played FFXI over 5 years ago and this helped me remember the magic behind it. FFXIV needs to have the same mindset for this game I think for this to be a great game(not the exact same things, but some :O)
    (11)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

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