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  1. #1
    Player
    XyonicS's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Elainial Treewisp
    World
    Cactuar
    Main Class
    Archer Lv 53
    Level one, starting race gear gives your female character a different (better) shape than any other gear in the game, try it, go on.

    Switch from the level one gear and all the rest use a different mesh.

    Shame really.
    (1)

  2. #2
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by XyonicS View Post
    Level one, starting race gear gives your female character a different (better) shape than any other gear in the game, try it, go on.

    Switch from the level one gear and all the rest use a different mesh.

    Shame really.


    She looks like a man with Tits....
    And the last pic titled WTF shows how large the 1.0 but was.
    The 2.0 Miquo'te body shape disturbs me now for real lol, it's that abnormal looking.
    (4)
    Last edited by Vandark; 09-09-2013 at 07:04 PM.

  3. #3
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Vandark View Post
    She looks like a man with Tits....
    Have you ever even seen a real body?
    (11)

  4. #4
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    solution: dat modding
    (2)

  5. #5
    Player
    Adamm4231's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Filthy Fellow
    World
    Hyperion
    Main Class
    Marauder Lv 64
    some people will literally find anything to cry about......
    (9)

  6. #6
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Because cltohes aren't skin tight. Expeically clothes worn in combat, there's alot of padding to keep you safe.
    (1)

  7. #7
    Player
    Gazille's Avatar
    Join Date
    Jun 2011
    Posts
    66
    Character
    Mahlo Tenma
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    The butts in the game look fine for me.
    (3)

  8. #8
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    711
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Personally, given the vast improvements made from 1.0 to 2.0 in other areas, I'd say this is an acceptable sacrifice. Especially since it appears most people didn't even notice.
    (2)

  9. #9
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Andevom View Post
    Personally, given the vast improvements made from 1.0 to 2.0 in other areas, I'd say this is an acceptable sacrifice. Especially since it appears most people didn't even notice.
    It doesn't need to be a sacrifice tho they can just re-scale the bottom half with a patch, I don't see what the big deal is about fixing it honestly, it wouldn't take too much of there time to patch this.

    If they patch this they can have my sub for years to come.
    (1)
    Last edited by Vandark; 09-01-2013 at 02:53 PM.

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vandark View Post
    It doesn't need to be a sacrifice tho they can just re-scale the bottom half with a patch, I don't see what the big deal is about fixing it honestly, it wouldn't take too much of there time to patch this.
    I'm more than a month late but thought I should chime in on this one.

    At least to my knowledge model animations are not entirely animation schedules (the way they were in FFXI). By this I mean stuff that is technically "loose" such as cloth straps, hair, flaps in clothing and so on had their own animations to simulate physics without actually having any in the game. This is why they had slightly more freedom with body shapes (female elvaan and their bountiful derrieres come to mind...).

    ARR's engine seems to be a mix of animation schedules (for movement like walking, running, strafing, casting animations) and physics (for hair and clothing). The main problem is that round surfaces + physics are very system intensive, and can be difficult to get right using minimalistic approaches like decreasing poly count of models. I'd know because I've been tinkering with dat mods (nowhere near to godlike entities like Mooshywooshy) and FFXI models for MMD. Part of getting the physics right involves, as you may have guessed, removing some of the roundness from the backsides of characters when called for.

    I'll admit, this is just based on what little experience I have tinkering with models. I don't know the details of ARRs engine nor did I go to school for computer animation. I will say cutting the "fat" is faster and easier to put together, so I can believe Suzuki-san when he says it was done to save themselves time and money.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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