1.0 body should be the max size for body mass with the 2.0 being the minimum, no one here is asking for anything beyond that and I wasn't suggesting a slider, only two body shape choices. Although if a slider was introduced with the 1.0 being the max over all body mass and shape I would be very happy to have my appearance back, I wouldn't want there to be unrealistic sizes ether it seems exaggerated to go beyond the 1.0 shape.
But an unrealistically flat ass and caved in overly thin back is fine and doesn't ruin peoples immersion?
No one is asking for anything unrealistic, the whole point in this thread is for more realism.
------------
I will also add that if they did add a slider for body shape I think considering the over all character was effected and not just the rear the slider would need to add over all mass not just the rear.
Thicker legs, thicker hips, less thin back, possibly arm's - the ultimate body shape slider. Every section would scale at the same time so nothing would look odd, like you couldn't make a character with thick legs and twig shaped arms and a twig shaped back.. that would just look odd.
A slider that makes everything look natural in shape and matches with each other, if you wanted a character with more body weight this could scale your characters over all body mass.
The only thing that would remain a separate slider should be the breasts because someone can have alot of weight and still have small breasts.
A slider that slides between the body shape from 1.0 being min weight to 2.0 being maximum.
------------
Although it dose sound appealing to have another slider of some kind it seems like alot more work then simply having the 1.0 body and 2.0 body as two different choices.
Two simple choices is IMO a reasonable solution without being overly demanding.
Also they could start basic with the two optional body shapes with 1.0 min and 2.0 max then later if they felt the need to they could improve it to have sliders in later updates.



