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  1. #251
    Player
    Avatar de NakoVesh
    Inscrit
    aot 2013
    Lieu
    Ul'dah
    Messages
    17
    Character
    Nako Vesh
    World
    Balmung
    Main Class
    Pugiliste Lv 90
    Citation Envoyé par minihalcyon Voir le message
    This may go hand-in-hand, but the animations were drastically affected by these changes, too. I miss my lalafel's proportions, and the more-accurate physics of movement that came with 1.0 Anyone else remember grinding to a half and seeing your gear fall around his/her body as he came to a stop? I miss it
    Yes! I miss that so much! It's such a small thing, but it went such a long way towards making character movements seem natural.
    (3)

  2. #252
    Player
    Avatar de Aegis
    Inscrit
    mars 2011
    Messages
    1 161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armurier Lv 70
    Citation Envoyé par NakoVesh Voir le message
    Yes! I miss that so much! It's such a small thing, but it went such a long way towards making character movements seem natural.
    Inertia animations were taken out deliberately, unfortunately. It was in dev notes in Beta. I miss it too.
    (0)

  3. #253
    Player Avatar de Vandark
    Inscrit
    octobre 2011
    Lieu
    Uldah
    Messages
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Occultiste Lv 50
    Citation Envoyé par rosythorns4 Voir le message
    considering they give us the ability to choose between legacy and current control settings, we should be able to put up a setting to allow a difference between 1.0 and ARR character models. This in itself, would be up in the graphic settings if nothing else.
    Hmm I wonder if that is even possible and how it would work with gear so forth.
    Perhaps it could work the same way as adding/subtracting terrain, distance/depth of field.

    Or if it would work similar to adding/removing textures from grass, trees etc.

    Adding extra depth to character models in a graphics setting hmm, cool idea.

    I did always wish they added more Legacy options, I also suggested in the beta to add an option in the graphics settings to change the way belts appear on our characters.

    Toggle on belt appears on gear 1.0 style (The Equipped Belt Is Displayed)
    or
    Toggle off and belt appears 2.0 style, (On random gear according to what gear your wearing)

    I really miss being able to see the belts I actually have equipped.

    The thing is visual differences like these can make not a complete game breaking experience but a less enjoyable experience.

    I also agree that there should still be an option to turn gear physics off and on, the same kind of pro gear physics we had in 1.0. People with low end PC's should have an option to toggle these options off but I don't see why people with high end PC's should miss out if there PC's can handle it.

    I know I know, someone is going to say PS3 limitations.....
    (5)
    Dernière modification de Vandark, 04/09/2013 à 23h24

  4. #254
    Player
    Avatar de Crowley
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Occultiste Lv 50
    Agreed. There should be more/better graphics options for those who want it. Don't think having console makes it impossible.

    texture pack updates, Physics, model options etc
    (4)

  5. #255
    Player
    Avatar de SonjaRampage
    Inscrit
    aot 2013
    Messages
    55
    Character
    Sonja Sable
    World
    Balmung
    Main Class
    Maître d'hast Lv 90
    Wholeheartedly agree, butts across the board are misshapen and it is quite upsetting at times~
    (5)

  6. #256
    Player
    Avatar de Anapingofness
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armurier Lv 76
    >_> Gluttonous Gertrude is known to eat back sides... explains why she's so big, she ate all of them...!

    But in all seriousness, I've said it during Beta that the behinds need more fluff.
    It's a bit jarring looking at your character from the front and you notice that everything checks out... then turning the camera to see flatness.

    Oh and- whoever made that point about avoiding subligar- I totally do it too. >_<;
    (4)

  7. #257
    Player
    Avatar de Hammerfist
    Inscrit
    aot 2013
    Messages
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Maraudeur Lv 60
    While I agree that some body proportions should be fixed, I have to admit that someone who looks at his character's butt ALL THE TIME makes me wonder what kind of issues he might have.
    (0)

  8. #258
    Player
    Avatar de Sav
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiateur Lv 70
    Sorry, PS3 limitations :P
    (1)

  9. #259
    Player Avatar de Vandark
    Inscrit
    octobre 2011
    Lieu
    Uldah
    Messages
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Occultiste Lv 50
    Citation Envoyé par Hammerfist Voir le message
    While I agree that some body proportions should be fixed, I have to admit that someone who looks at his character's butt ALL THE TIME makes me wonder what kind of issues he might have.
    I find it odd that Some of you still seem unable to understand the topics intentions and make accusations before thinking about the real topic here.

    It's about the entire lower body being different now and it’s current appearance, how it effects the gear in game making it look glitchy and how it effects your characters over all appearance. If you choose the bustier options for your character this becomes far worse. I would like a busty character without it looking weird, thank you for your understanding.

    When or if they decide to later add extra things in the character creation, I would like multiple body choices for shapes to be one of those things.
    (4)
    Dernière modification de Vandark, 05/09/2013 à 06h55

  10. #260
    Player
    Avatar de Foxholenorman
    Inscrit
    aot 2013
    Messages
    2
    Character
    Halden Melari
    World
    Excalibur
    Main Class
    Maître d'hast Lv 36
    Citation Envoyé par Vandark Voir le message
    I find it odd that Some of you still seem unable to understand the topics intentions and make accusations before thinking about the real topic here.

    It's about the entire lower body being different now and it’s current appearance, how it effects the gear in game making it look glitchy and how it effects your characters over all appearance. If you choose the bustier options for your character this becomes far worse. I would like a busty character without it looking weird, thank you for your understanding.

    When or if they decide to later add extra things in the character creation, I would like multiple body choices for shapes to be one of those things.
    I uh. What?

    Seriously though dude. In the grand scheme of things, your catgirl's butt doesn't matter. Or the bust. You put WAY too much effort into that OP for something so pervy.

    edit: If they change anything, it needs to be the armor for females. The female dragoon armor is too revealing. Why is it exactly the same but with a bare midriff? If you're going that route, you should probably give women less armor rating because having your abdomen open for every bad guy to stab is a bad idea.
    (3)
    Dernière modification de Foxholenorman, 05/09/2013 à 07h40 Raison: lol

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