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  1. #1
    Player Vandark's Avatar
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    Oct 2011
    Location
    Uldah
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    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aegis View Post
    snip
    Sure, I think you've had your say.
    From what I gather you wanted the but slider, I don't understand why your against having the old body shape and the new as two options.

    And for the record I preferred the old battle system too but at the very least I would like to play on what looks like my old character. I would also like to ware the gear I like without it looking odd.

    Changing the entire battle system is too much to ask, what I'm asking for is something so small, it's really not much to ask for.

    The fact is I'm not asking for much to be happy, I'd just like my character to represent my old characters appearance.

    Quote Originally Posted by Aegis View Post
    . By making two options, you have now doubled the current number of character models.
    Imagine how many options there would be in a slider.
    You’re against the idea because you don’t like the original body shape?
    If your happy with the current flatness we face now in 2.0 why were you into the idea of a but slider?
    (2)
    Last edited by Vandark; 09-02-2013 at 11:39 PM.

  2. #2
    Player
    Aegis's Avatar
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    Mar 2011
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    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Vandark View Post
    Sure, I think you've had your say.
    From what I gather you wanted the but slider, I don't understand why your against having the old body shape and the new as two options.

    And for the record I preferred the old battle system too but at the very least I would like to play on what looks like my old character. I would also like to ware the gear I like without it looking odd.

    Changing the entire battle system is too much to ask, what I'm asking for is something so small, it's really not much to ask.
    Well, I wasn't against it, but I wouldn't say I was for it, as such. I'm not greatly against having two options either. However, I think the dev team decided against the sliders because it would take up too many resources (inferring because they only said they had no plans to change characters' backsides). Two options would not please either side, however. There will be some few people who will get what they want, a lot will still want much bigger backsides (did you see the butt slider thread? People were showing pics of what looked like thyroid conditions), and a great number would notice no difference. All this taking up dev time and increasing the memory needed to display characters and impacting performance.

    What I am against is your misrepresentation in the original post. You offer a one-sided view of the situation, you use the slider topic to support your case that people want this, but never mention the slider was shot down by SE. You quote only those that post in support of yours while not mentioning that any people are dead set against changes. You use misleading images shot from slightly different angles and at different phases in animation cycles. You misrepresent the number of likes of the slider topic. You imply Yoshi-P is a liar with no evidence to that effect, and you stated that the majority of beta agreed with your opinion when it wasn't even the majority of people who visited your thread (something I see that you have since edited today).

    I short, I disagree with you because you try to spin the facts to make a one-sided argument without acknowledging the impact this will have on others.
    (0)

  3. #3
    Player Vandark's Avatar
    Join Date
    Oct 2011
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    Uldah
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    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aegis View Post
    Snip
    -I offer my views of the solution, which btw I have offered multiple suggestions.
    -I have stated many times about the but sliders being turned down
    -I have told you already that I was talking about my thread having most people agreeing with me in relation to my beta topic not the entire community as a whole, as the entire community as a whole had not even seen or read my thread thats not possible.
    -I didn't say Yoshi-P is a lier, I feel like there may be different factors than stated, or perhaps more reasons to his choice that he may not have shared with us.

    I don't see why they can add breast slider but not a lower slider when infact we have even less down there than before and missing space where the rear couldn't possibly conflict with gear.

    -There is plenty of room for improvement in the lower areas of the character model.

    Perhaps you should instead of bashing me constantly think up a solution to this problem yourself?

    Solutions suggested in this topic.

    - Reintroduce the 1.0 body shapes as an adjustible graphics setting ( Toggle on and off, 1.0 body mass), they fit the gear, they look natural and appealing.
    Or
    - Have two options in character creation 1.0 body shape or the slimer/flatter 2.0 body as two choices.

    Both these options seem easier to achieve than adding a slider.
    (1)
    Last edited by Vandark; 09-05-2013 at 05:24 PM.

  4. #4
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
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    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Vandark View Post
    --I have told you already that I was talking about my thread having most people agreeing with me in relation to my beta topic not the entire community as a whole, as the entire community as a whole had not even seen or read my thread thats not possible.

    Perhaps you should instead of bashing me constantly think up a solution to this problem yourself?
    Can it not be reliably interpreted then, that if 99% of the game playing and beta testing population didn't feel this was enough of an problem to be bothered to log onto the forums and make their own thread or contribute to an existing thread that it really isn't a problem?

    As such, no solution need be sought.

    Can you tell me which of your solutions will make everyone happy? Can you tell me if they introduced a different size it wouldn't annoy more people? Can you tell me for absolutely certain that adding several options it would have absolutely no impact on performance on PS3 or low spec PCs? (If so, can you tell me how you came up with that information?)

    So far, a tiny fragment of a percentage of the population have supported your statement. It's going to need a lot more than that to convince me this is anything other than a waste of dev time and resources.
    (2)

  5. #5
    Player Vandark's Avatar
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    Oct 2011
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    Uldah
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    Character
    Van Dark
    World
    Masamune
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    Thaumaturge Lv 50
    Quote Originally Posted by Aegis View Post
    Snip
    I don't see why haveing both choices couldn't be enough to please the majority, everyone who misses the old shape could at least select it while others who have now come to like the new shape can stick with that, this could be a good solution.

    It's not a waste of the devs time if it makes for more happy customers and they already have the resources, all they need to do is scale the lower region a little it won't even effect the gear, look at all that space!

    So much of the gear would still fit the orrigonal 1.0 size they may need to make slight adjustments on newly introduced gear but it would be as simple as a slight scale up for those who chose the orrigonal body shape.

    It's much easier than adding a slider which would require ALOT of work.

    Quote Originally Posted by Velo_Vandore View Post
    I am curious to know, for those who oppose the OP's request - do you personally prefer the 1.0 butt, the 2.0 butt or don't mind at all?
    I too would like to know the answer to this, are the people who disagree with wanting the 1.0 back against it because they like the 2.0 butl?
    Also why would anyone be against the idea of both being optional?
    (0)
    Last edited by Vandark; 09-03-2013 at 12:39 AM.