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  1. #1
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Andevom View Post
    Personally, given the vast improvements made from 1.0 to 2.0 in other areas, I'd say this is an acceptable sacrifice. Especially since it appears most people didn't even notice.
    It doesn't need to be a sacrifice tho they can just re-scale the bottom half with a patch, I don't see what the big deal is about fixing it honestly, it wouldn't take too much of there time to patch this.

    If they patch this they can have my sub for years to come.
    (1)
    Last edited by Vandark; 09-01-2013 at 02:53 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vandark View Post
    It doesn't need to be a sacrifice tho they can just re-scale the bottom half with a patch, I don't see what the big deal is about fixing it honestly, it wouldn't take too much of there time to patch this.
    I'm more than a month late but thought I should chime in on this one.

    At least to my knowledge model animations are not entirely animation schedules (the way they were in FFXI). By this I mean stuff that is technically "loose" such as cloth straps, hair, flaps in clothing and so on had their own animations to simulate physics without actually having any in the game. This is why they had slightly more freedom with body shapes (female elvaan and their bountiful derrieres come to mind...).

    ARR's engine seems to be a mix of animation schedules (for movement like walking, running, strafing, casting animations) and physics (for hair and clothing). The main problem is that round surfaces + physics are very system intensive, and can be difficult to get right using minimalistic approaches like decreasing poly count of models. I'd know because I've been tinkering with dat mods (nowhere near to godlike entities like Mooshywooshy) and FFXI models for MMD. Part of getting the physics right involves, as you may have guessed, removing some of the roundness from the backsides of characters when called for.

    I'll admit, this is just based on what little experience I have tinkering with models. I don't know the details of ARRs engine nor did I go to school for computer animation. I will say cutting the "fat" is faster and easier to put together, so I can believe Suzuki-san when he says it was done to save themselves time and money.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    I'm more than a month late but thought I should chime in on this one.
    Yeah you did quote me on a very old comment lots more has come to our attention since then.

    We should probably be talking now about the angle the hip is and how the pelvis is tilted as a possible easier quick fix to minimize the odd appearance of the side view.

    I still believe the appearance of the Female Miquo'te can be better achieved threw other terms.

    Also @Tupsi perhaps you should listen to LoLo because she is correct on this matter.
    (1)
    Last edited by Vandark; 10-07-2013 at 11:57 AM.

  4. #4
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vandark View Post
    Yeah you did quote me on a very old comment lots more has come to our attention since then.

    We should probably be talking now about the angle the hip is and how the pelvis is tilted as a possible easier quick fix to minimize the odd appearance of the side view.

    I still believe the appearance of the Female Miquo'te can be better achieved threw other terms.

    Also @Tupsi perhaps you should listen to LoLo because she is correct on this matter.
    It depends on the person, really.

    Ravij: ok all I could go by is your join date. You do realize that they took at least a year to respond to this and it was only after being reposted on JP forums?
    (0)
    Last edited by LoLo; 10-07-2013 at 12:04 PM.

  5. #5
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LoLo View Post
    It depends on the person, really.

    Ravij: ok all I could go by is your join date. You do realize that they took at least a year to respond to this and it was only after being reposted on JP forums?
    True but I guess we just share the same opinions because I see it the way you do.

    Quote Originally Posted by Tanaya View Post
    Snip
    Sorry, you seem quite narrow minded Tanaya no offense intended of course but this is not only about the but.

    Can you not see the extreme over all appearance this change has caused?

    Saying 1.0 model is exactly what was intended as the topic because the 1.0 model over all was much nicer looking. The entire body structure, hip position, pelvis, rear, legs it's all different now.
    (1)
    Last edited by Vandark; 10-07-2013 at 12:11 PM.

  6. #6
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Quote Originally Posted by LoLo View Post
    It depends on the person, really.

    Ravij: ok all I could go by is your join date. You do realize that they took at least a year to respond to this and it was only after being reposted on JP forums?
    It's a serious issue when it starts to distract from Japanese perversion ........ I mean immersion. Immersion.
    (1)